An improved, easy-to-build miniature cloud chamber is demonstrated using common components and 3D printing, allowing visualization of radioactive particles for under $100, making it accessible for DIY science enthusiasts.
Take-Two Interactive has laid off about a third of Cloud Chamber's staff, the studio developing the next BioShock game, which has been delayed and faced development challenges after over a decade of work. The game, initially planned for release around 2026-2027, experienced leadership changes, technical issues, and a switch to Unreal Engine 5, leading to reorganization and new leadership, including Rod Fergusson, to help steer the project to completion.
Rod Fergusson, known for finishing troubled projects, has been appointed as the head of the BioShock franchise and studio at Cloud Chamber, 2K's new studio, to oversee the development of the next BioShock game amid recent leadership changes and studio restructuring.
BioShock 4 is not being canceled despite development challenges and leadership changes, with Take-Two CEO Strauss Zelnick affirming its release, though the launch date remains uncertain amid ongoing development issues and studio adjustments.
BioShock 4 is facing significant development issues after failing an executive review, leading to narrative revisions and leadership changes at Cloud Chamber. Additionally, the planned remake of the original BioShock has been shelved, delaying fans' expectations for a modernized version of the classic game.
BioShock 4 faced a poor internal review at 2K, leading to leadership changes at Cloud Chamber and a revamp of its narrative, while the planned BioShock 1 remake was canceled, reflecting challenges in the franchise's development.
The development of BioShock 4 by Cloud Chamber has faced setbacks, with the game failing a review and the planned remake of the first BioShock being canceled. Leadership changes at 2K Games and concerns over the game's narrative quality have contributed to the uncertainty surrounding the franchise's future.
The development of the next BioShock game by Cloud Chamber has encountered significant setbacks, including a failed executive review, leadership changes, and internal restructuring, leading to delays and uncertainty about its release, while a planned remake has been shelved.
Take-Two Interactive is overhauling the development of the next BioShock game due to internal dissatisfaction, leading to management changes and a focus on improving the game's narrative, with the company committed to delivering a high-quality experience for fans.
A leaked image from the upcoming fourth BioShock game, codenamed "Parkside," has surfaced online, showing early UI and weapon designs. The game is rumored to be set in a 1960s Antarctic city and may be open world. Notably, Ken Levine, the original game's creator, is not involved in this project.
A leaked image from an early demo build of the next BioShock game reveals little about its current state, showing a first-person shooter perspective, a basic user interface, and potential plasmid powers. The game, codenamed Parkside, is being developed by 2K's Cloud Chamber studio and is set in a new fantastical world, not returning to previous settings like Rapture or Columbia.
An early image of BioShock 4's UI design has reportedly surfaced online, originating from a 2K visual effects artist's work reel. The game, codenamed 'Parkside', is being developed by 2K's Cloud Chamber studio, which includes several BioShock veterans. BioShock's original director, Ken Levine, is not involved in the project.
A leaked screenshot from an early demo build of BioShock 4, reportedly shown in a 2021 showcase reel, reveals a Ricochet Shotgun and limited weapon interface. The game, codenamed "Parkside," is set in a 1960s Antarctic city called Borealis. The screenshot, shared by MP1st, hints at new elements but lacks Vigor and Plasmid meters. BioShock 4 is currently in development at Cloud Chamber, which has recently ramped up recruitment.