"Unveiling Judas: A Narrative LEGO Adventure with Evil Dentist Chairs and Giant Robot Dogs"

TL;DR Summary
In an interview with the Friends Per Second podcast, details about the upcoming FPS game Judas were revealed, including its unique features such as a giant robot dog for fast travel, a dynamic difficulty system that reacts to playstyles, and the presence of 'big three' antagonists. The game is described as not being Bioshock in space, with a focus on procedural design, meta progression, and a rogue-lite genre. Additionally, the spaceship setting features a tone of social media-like interactions and various gameplay elements reminiscent of director Ken Levine's previous work.
- Judas has reactive difficulty, evil dentist chairs, and a giant robot dog for fast travel Rock Paper Shotgun
- Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs' IGN
- As BioShock successor Judas preps for release, I finally understand what its 'narrative Legos' are PC Gamer
- Judas Previews Highlight BioShock Successor's 'Narrative LEGOs' Kotaku
- What Exactly Is Judas? | Spot On GameSpot
Reading Insights
Total Reads
0
Unique Readers
1
Time Saved
3 min
vs 4 min read
Condensed
88%
758 → 90 words
Want the full story? Read the original article
Read on Rock Paper Shotgun