
BioShock Studio Cloud Chamber Faces Layoffs and Leadership Changes
Take-Two Interactive has laid off about a third of Cloud Chamber's staff, the studio developing the next BioShock game, which has been delayed and faced development challenges after over a decade of work. The game, initially planned for release around 2026-2027, experienced leadership changes, technical issues, and a switch to Unreal Engine 5, leading to reorganization and new leadership, including Rod Fergusson, to help steer the project to completion.












