Tag

Narrative Design

All articles tagged with #narrative design

Gotham from the Ground Up: A Petty-Thief's Batman POV Concept
technology1 month ago

Gotham from the Ground Up: A Petty-Thief's Batman POV Concept

An opinion piece proposing a Batman game told from Gotham’s petty criminals and civilians, treating the city as a living force shaped by small crimes; inspired by a civilian POV Arkham Knight clip, the concept envisions diary-like or life-sim style play and a deeper critique of Batman as vigilante, including possible plots from petty break-ins to a mother’s medicine run, and a broader meditation on power, fear, and urban dreams.

Ken Levine's Judas Showcases Player-Driven Villain Choices and New Gameplay
technology6 months ago

Ken Levine's Judas Showcases Player-Driven Villain Choices and New Gameplay

Ken Levine's upcoming game Judas introduces a dynamic 'Villainy' system where player choices influence who becomes the villain among three main characters, adding complexity and emotional depth to the narrative, inspired by systems like Shadow of Mordor's Nemesis. The game emphasizes player relationships and difficult decision-making, with over 100 voice parts and a planned release on multiple platforms, though a specific date has not yet been announced.

"Unveiling Judas: BioShock Creator's Innovative Gameplay and Narrative Concept"
gaming1 year ago

"Unveiling Judas: BioShock Creator's Innovative Gameplay and Narrative Concept"

IGN provides an extensive gameplay overview of Judas, the upcoming game from BioShock creator Ken Levine's Ghost Story Games, showcasing its "narrative LEGOs" design philosophy, chaotic powered combat, and expanded familiar elements. Set on a colony ship with murderous robots, players take on the role of a hacker manipulating machines to overcome challenges, with the lightning and wrench combo being more effective than ever.

Starfield's Lead Quest Designer Joins Something Wicked Games as Lead Content Designer
gaming2 years ago

Starfield's Lead Quest Designer Joins Something Wicked Games as Lead Content Designer

Former Starfield lead quest designer, Will Shen, has joined Something Wicked Games as the lead content designer of Wyrdsong. Shen's role will bridge the narrative and design teams, shaping the studio's technology and workflow. Something Wicked Games aims to foster "constructive conflict" and inclusive leadership, ensuring team members are actively involved in decision-making. Shen emphasizes the importance of embracing the weird and focusing on the player experience in game development.