Tag

Indie Game

All articles tagged with #indie game

GUN NOSE: A 3D Pixel-Art Detective Adventure Hits PC via Kickstarter
gaming10 days ago

GUN NOSE: A 3D Pixel-Art Detective Adventure Hits PC via Kickstarter

Indie developer Addy Valentine unveils GUN NOSE, a 3D pixel-art, top-down action mystery where a robot detective investigates a string of murders in Ironwood. The game is funded on Kickstarter with stretch goals for PS4 and Switch ports; a PC release is planned with no date yet, featuring semi-procedural cases, real-time combat, and an AI companion named Jimini-Drive.

Warhammer-Inspired Void War Reappears on Steam After DMCA Shoulder-Pad Dispute
gaming16 days ago

Warhammer-Inspired Void War Reappears on Steam After DMCA Shoulder-Pad Dispute

Void War, a Warhammer 40K–inspired FTL-style indie game by Tundra Interactive, was briefly pulled from Steam after Games Workshop issued a DMCA over shoulder-pad visuals. The claim was confirmed by the developer after consulting with Games Workshop, who criticized the trailer design; to move forward, the team removed the trailer to avoid further DMCA friction and plans to re-upload an updated version once changes and translations are ready.

gaming23 days ago

Wicked Seed: Indie ARPG Echoes Resident Evil Gets Free Steam Demo

Indie title Wicked Seed from Dead Right Games, inspired by Resident Evil and Parasite Eve, is getting a free Steam demo that covers about the first hour and lets progress transfer to the full game; the ARPG survival-horror blends exploration of abandoned locales with enemy-pattern based combat and includes outfits nodding to Capcom characters; Wicked Seed currently holds a 91% positive rating on Steam.

Indie RPG Escape From Ever After Brings Paper Mario Vibe to Switch
technology23 days ago

Indie RPG Escape From Ever After Brings Paper Mario Vibe to Switch

Escape From Ever After, Sleepy Castle Studios and Wing It! Creative’s indie turn-based RPG inspired by Paper Mario, launched on Nintendo Switch on January 23. You guide Flynt Buckler, teaming with former nemesis Tinder to topple Ever After Inc. through a fast-paced, strategy-driven combat system, party customization, and office-themed humor in a charming paper-art world. Early buzz is strong with an 82 Metacritic score and an Overwhelmingly Positive rating on Steam from 500+ reviews.

Nightin Cage Dev Tweaks Climbing Animations After Fan Feedback for Immersive Fanservice
gaming1 month ago

Nightin Cage Dev Tweaks Climbing Animations After Fan Feedback for Immersive Fanservice

The Nightin Cage developer shared updated climbing and ledge-crawl animations in response to fan feedback, adding weighty sound effects and smoother transitions to make the fanservice and movements feel more immersive. While the game has no release date yet, fans can wishlist it on Steam and watch for further animation tweaks that aim to balance sex appeal with immersion.

Big Hops Turns Tongues and Tricks Into a 3D-Platforming Masterclass
games1 month ago

Big Hops Turns Tongues and Tricks Into a 3D-Platforming Masterclass

Kotaku’s review hails Big Hops as a near-perfect indie 3D platformer available on PS5, PC, and Switch, praising its tight controls, clever tongue-based traversal, fruit-powered puzzles, and strong sense of exploration. The game shines with vibrant visuals and evocative music, avoids combat for a primarily platforming experience, though it has a few bugs and minor performance hiccups. Overall, it’s presented as one of the better modern entries in the genre and a potential Nintendo-level benchmark for design.

MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania
video-games1 month ago

MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania

Indie studio Douze Dixèmes’ MIO: Memories in Orbit fuses comic-style line work with painterly color and 3D space to deliver a hand-illustrated look in a Metroidvania. Art director Etienne Thibault-Buisson and render lead Joran steer a proprietary engine (with Blender) to enforce limited palettes, clean edges, and readable visuals for exploration, while level design supports non-linear discovery and culminates in a standout end‑game scene where the stage rotates around a giant character.