Edmund McMillen’s cat-breeding roguelike Mewgenics, a Steam hit with strong sales and top ratings, is in the works for a console release, with Switch 2 currently the frontrunner depending on publisher decisions.
Indie roguelike Mewgenics by Edmund McMillen and Tyler Glaiel has set Steam’s roguelike records, reaching a peak of about 115k concurrent players and quickly recouping its development budget in three hours, though it trails Hades and Hades 2 on other metrics like Metacritic scores and review percentages; the game is priced at $26.99 / £22.49.
Mewgenics, the cat-breeding roguelike from the creators of The Binding of Isaac, set a Steam record by reaching 115,428 concurrent players over the weekend, the highest ever for a roguelike on Steam and surpassing Hades 2’s 112,947 peak. The game previously sold 150,000 copies in six hours and around 500,000 in 36 hours; a DLC and a console version are planned for the future.
Mewgenics, a long-gestating indie game by Edmund McMillen and Tyler Glaiel, has emerged as a surprise hit—a roguelike about breeding cats with 100+ mutations, including autism and ADHD—released on PC in 2026 and quickly topping Steam as developers report strong early sales; McMillen says the game invites players to 'read between the lines' and celebrate neurodiversity, drawing on his own family life after years of development.
Edmund McMillen and Tyler Glaiel's Mewgenics launches on PC to near-universal praise, posting a Metacritic score around 90 and offering a deep roguelite package with 12+ classes, 900 items, 1,200 abilities, 15 chapters, 50+ bosses and 250+ hours of gameplay; with developers and industry figures teasing a console port later, PS5 among the possibilities.
Mewgenics blends base-building cat breeding with tactical, turn-based dungeon combat across interconnected acts, rewarding experimentation with hybrid classes and mutations while delivering irreverent humor and a distinctive Isaac-inspired aesthetic; the depth is staggering and highly addictive, though newcomers may feel overwhelmed by its systems, limited early information on breeding and items, and the sheer randomness that can both empower and derail runs.
Rock Paper Shotgun’s review hails Mewgenics as a wildly chaotic roguelite where you breed cats, take them on DnD‑style campaigns, and manage a deep, ever-evolving base. Blending XCOM-like squad tactics with heavy humor and grotesque, offbeat setpieces, the game leans on ruthless RNG and interconnected systems that produce surprising, story-worthy outcomes even after many hours of play.
The article previews highly anticipated horror and other games for 2026, including Resident Evil Requiem, Reanimal, Mewgenics, Ontos, and a potential Persona 4 remake, highlighting their unique themes and gameplay styles.
Edmund McMillen, creator of The Binding of Isaac and Super Meat Boy, has released new gameplay footage of his upcoming feline turn-based strategy game, Mewgenics. The video showcases breeding cats, turn-based combat, and dynamic battlefields reminiscent of Into the Breach. McMillen promises both common and oddball elements in the game, and the teaser video highlights his love for cartoonishly grisly upgrades. Mewgenics is set for a loose release date in 2024, and high-resolution gameplay runs will be posted next year.