
MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania
Indie studio Douze Dixèmes’ MIO: Memories in Orbit fuses comic-style line work with painterly color and 3D space to deliver a hand-illustrated look in a Metroidvania. Art director Etienne Thibault-Buisson and render lead Joran steer a proprietary engine (with Blender) to enforce limited palettes, clean edges, and readable visuals for exploration, while level design supports non-linear discovery and culminates in a standout end‑game scene where the stage rotates around a giant character.