Scientific publishers are producing more papers than ever, but concerns are growing over their business models, which often involve high profit margins and paywalls that restrict access to academic research. Universities and research institutions are required to pay substantial subscription fees to access these articles, raising questions about the sustainability and fairness of the current system.
A private firm's soft landing of Odysseus on the Moon represents a new business model for space, with uncertain prospects. The Economist examines the Moon rush's potential and business models. The podcast also covers the anniversary of a revolution in Ukraine and the impact on today's conflict, as well as the rise and anticipated decline of entertaining British obituaries.
The esports industry is facing significant challenges as a result of recent layoffs and a lack of sustainable revenue streams, leading many industry workers to question the viability of careers in esports. The layoffs, which have affected thousands of gaming industry jobs, have left former employees disillusioned with the industry's business practices and lack of unified labor response. The primary issue lies in the esports industry's struggle to establish a profitable business model independent of the broader gaming world, leading to a contraction in the industry. Despite ongoing efforts to build a more sustainable esports landscape, many former industry workers are now forced to seek opportunities elsewhere.
Larian Studios CEO Swen Vincke stated that the company's games will not be available on subscription services, expressing concerns about the impact of such models on developers and consumers. Vincke emphasized the importance of direct distribution from developers to players and the need for idealism in game development. He also ruled out bringing any of the company's titles to subscription services, despite acknowledging the opportunities they present for other developers.
The battle between open source and "sort of" open source is not a new phenomenon. Companies have been taking open source code and either transforming it into proprietary software or cloaking it in a proprietary wrapper for years. This includes erasing licenses, shifting rules, and creating open core or source-available models. Recent examples include HashiCorp's switch from the Mozilla Public License to the Business Source License, MongoDB's adoption of the Server Side Public License, and Elastic's move away from the Apache 2.0 license. Red Hat has also faced criticism for restricting the use of its Red Hat Enterprise Linux code. While these moves have sparked controversy, they have proven to be successful business strategies, driven by a desire for more profit. The tension between making money and adhering to open source principles continues to be a challenge in the software industry.
A new IBM study reveals that 40% of workers will need to reskill in the next three years due to the implementation of artificial intelligence (AI). However, the study also shows that AI is expected to augment job roles rather than replace them, with 87% of executives surveyed believing in this potential. The report emphasizes the importance of leveraging AI for personal gain and highlights the shift in required skills, with a greater emphasis on people skills such as team management and adaptability to change. Successful reskilling in technology-driven job changes can lead to a 15% revenue growth rate premium, while focusing on AI can result in a 36% higher revenue growth rate.