
"Dragon Age Creator: Industry Deserves to Die if Crunch is the Only Way to Make Massive Games"
David Gaider, creator of Dragon Age's setting, criticizes the fear of crunch in the games industry, stating that if it's the only way to make games, "maybe the industry deserves to die." He advocates for a realistic work schedule at his studio, emphasizing that employees should not feel like "a resource to be tapped." Gaider believes that the industry's focus on photorealistic graphics and long playtimes does not necessitate overworking, and expresses concern over the recent layoffs in the industry.




