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Motion Twin

All articles tagged with #motion twin

Belmont’s Curse signals Castlevania revival, with Dead Cells studio guiding the comeback
gaming13 days ago

Belmont’s Curse signals Castlevania revival, with Dead Cells studio guiding the comeback

Castlevania: Belmont’s Curse, unveiled during PlayStation State of Play, is a new game co-developed by Konami, Evil Empire, and Motion Twin (the Dead Cells devs). Set in 1499 Paris, it follows a Trevor Belmont’s successor wielding the Vampire Killer whip as she hunts monsters, with a PC release planned for 2026. Konami says this is the first step in a broader Castlevania revival tied to the series’ 40th anniversary, and fans speculate the lead may be Belmont’s daughter.

"Windblown: A Potent Roguelike with Intense Co-op Action"
gaming1 year ago

"Windblown: A Potent Roguelike with Intense Co-op Action"

Motion Twin's upcoming roguelike game Windblown offers fast-paced, procedurally generated arena fights with a potent dash mechanic that allows players to swiftly navigate through the game world. The game's vibrant visuals and expressive gameplay are reminiscent of Saturday morning cartoons, but the relentless speed may overwhelm some players, leading the developers to introduce pauses to alleviate exhaustion. With inspirations from games like Devil May Cry and Monster Hunter, Windblown features co-op for up to three players, 11 weapon types, and a whimsical approach that sets it apart in the crowded roguelike genre.

"Windblown: A Faster-Paced, Multiplayer Successor to Dead Cells"
gaming1 year ago

"Windblown: A Faster-Paced, Multiplayer Successor to Dead Cells"

Motion Twin, the developer of Dead Cells, has released a gameplay trailer for their upcoming roguelite game, Windblown, showcasing its high-speed action and emphasis on dashing, combat, and mobility. The game draws inspiration from titles like Hades, Devil May Cry, and Bayonetta, and offers three-player co-op for tackling challenges. Windblown is set to enter early access on Steam later this year.

"Dead Cells Developers Unveil Co-op Roguelite Windblown, Inspired by Japanese Action Games"
gaming1 year ago

"Dead Cells Developers Unveil Co-op Roguelite Windblown, Inspired by Japanese Action Games"

Motion Twin, the developer of Dead Cells, has released a gameplay trailer for their upcoming action roguelite, Windblown, which is set to launch into PC Early Access in 2024. The trailer showcases key mechanics, hero abilities, and colorful environments, generating excitement among fans. With Dead Cells' development concluded, Windblown offers a new experience within the same genre, allowing players to absorb enemy powers and recraft their gear. Evil Empire, the studio behind Dead Cells' post-launch content, is also working on a new Prince of Persia game set to release into Early Access later this year on Steam.

"Former Dead Cells Designer Accuses Developer of Marketing Stunt to Promote New Game"
gaming2 years ago

"Former Dead Cells Designer Accuses Developer of Marketing Stunt to Promote New Game"

The original Dead Cells designer criticizes Motion Twin for abandoning the game to focus on their new title, Windblown, calling it a "greedy" and "one-way strategy" that leaves loyal players and employees at Evil Empire behind. The decision to cancel all upcoming updates for Dead Cells has sparked controversy, with the former lead designer expressing disappointment and alleging that the move is to make room for Windblown. Motion Twin has yet to respond to the criticism.

"Dead Cells' Abrupt End Sparks Controversy Among Former Developers"
video-games2 years ago

"Dead Cells' Abrupt End Sparks Controversy Among Former Developers"

Former lead designer Sébastien Benard claims that Motion Twin's decision to abruptly end Dead Cells' development was a strategic marketing move to make room for their new game, Windblown. Benard criticized the decision as a "greedy" and "logical marketing stunt" to promote the upcoming action roguelite. Most of the original Dead Cells developers had either left or were not working on Windblown, leading Benard to believe that the cancellation was a deliberate strategy to shift focus to the new game.

"Former Dead Cells Lead Designer Criticizes Abrupt End of Development as Marketing Ploy for New Game"
gaming2 years ago

"Former Dead Cells Lead Designer Criticizes Abrupt End of Development as Marketing Ploy for New Game"

Former Dead Cells lead designer Sébastien Benard criticizes Motion Twin's decision to end Dead Cells updates, calling it a "marketing stunt" to make way for Windblown, Motion Twin's upcoming game. Benard feels this decision betrays the game's community and the current development team, Evil Empire. He apologizes for his "blunt words" but emphasizes the significant work done by Evil Empire in keeping the game fresh and alive. He speculates that Motion Twin's decision may be driven by a desire to maintain control over the Dead Cells legacy and create space for Windblown.

"Dead Cells Development Ends Abruptly After 7 Years, Leaving Lead Designer Unhappy"
gaming2 years ago

"Dead Cells Development Ends Abruptly After 7 Years, Leaving Lead Designer Unhappy"

Sébastien Bénard, former lead designer of Dead Cells, expresses dissatisfaction with Motion Twin's decision to end creative work on the game, citing an abrupt and one-way strategy that leaves loyal players and employees behind. He acknowledges the success of the game and the involvement of Evil Empire in its continued development, while also highlighting his disillusionment with Motion Twin's development cycle. Bénard's frustration with the conclusion of Dead Cells' creative development is apparent, as he questions the decision and the impact on loyal players and employees.

"Dead Cells Development Ends Amid Controversy and New Game Pursuits"
gaming2 years ago

"Dead Cells Development Ends Amid Controversy and New Game Pursuits"

Former Dead Cells lead designer Sébastien Benard criticizes Motion Twin's decision to end development on the game, calling it "the worst imaginable a**hole move" against its co-developer Evil Empire. Benard, who left Motion Twin and formed Deepnight Games, also comments on the situation behind his departure and expresses support for Evil Empire's future projects. Motion Twin and Evil Empire have both released statements regarding the end of Dead Cells development, with Evil Empire shifting focus to new games.

"Dead Cells Concludes Development After 7 Years with Final Update, Devs Shift Focus to New Projects"
gaming2 years ago

"Dead Cells Concludes Development After 7 Years with Final Update, Devs Shift Focus to New Projects"

Dead Cells developers Motion Twin are preparing to release the final update, Update 35: 'The End Is Near', as they shift focus to new projects. The update marks the end of their creative journey with the game, following a successful run of seven years and four major DLC expansions. The current custodians, Evil Empire, are also moving on to new "secret projects", with Motion Twin working on their new action roguelike Windblown. The developers are committed to keeping Dead Cells fresh and original, and are actively addressing bug fixes and quality of life issues.

"Dead Cells Development Ends After 7 Years as Devs Shift Focus to New Games"
gaming2 years ago

"Dead Cells Development Ends After 7 Years as Devs Shift Focus to New Games"

Motion Twin and Evil Empire have announced the end of further development for Dead Cells, with the 35th update being the final one for the popular 2D roguelike. Both studios will now focus on new projects, including an animated series set in the Dead Cells world. Despite the end of active development, Evil Empire will continue to support Dead Cells through 2025.

"Dead Cells Developers Wrap Up 7-Year Journey to Pursue New Ventures"
gaming2 years ago

"Dead Cells Developers Wrap Up 7-Year Journey to Pursue New Ventures"

Evil Empire and Motion Twin have announced that they will no longer be working on Dead Cells after the upcoming Update 35, marking the end of their creative journey with the game. Evil Empire is moving on to new projects, while Motion Twin plans to continue addressing quality of life issues and bugs in Dead Cells. The developers express gratitude to the game's community and tease upcoming projects, including an animated series and a board game. Update 35 is still pending release for consoles and PC, with the possibility of new achievements.

"Dead Cells Development Ends After 7 Years as Devs Shift Focus to New Games"
gaming2 years ago

"Dead Cells Development Ends After 7 Years as Devs Shift Focus to New Games"

After seven years since its early access release and five years under the development of Evil Empire, Dead Cells is ending its active development with the upcoming update 35. Evil Empire will no longer be working on the game, freeing up its developers for new projects, while Motion Twin, the original developers, will leave the game as-is after the update. Both studios have exciting new projects in the pipeline, with Motion Twin announcing a new game called Windblown and plans for Dead Cells-related content outside of the game itself.

"Dead Cells Developers Bid Farewell After Final Update, Moving On to New Co-op Game"
gaming2 years ago

"Dead Cells Developers Bid Farewell After Final Update, Moving On to New Co-op Game"

After five years of post-launch support, Dead Cells developers Motion Twin and Evil Empire have announced that there will be no new content added to the game after the release of Update 35, citing a desire to end on a high note and avoid staleness. The decision comes after the success of the "Return to Castlevania" DLC last year. However, the developers teased future projects, including an animated series and a board game, and assured players that quality of life issues and bugs will continue to be addressed.