"Dead Cells' Abrupt End Sparks Controversy Among Former Developers"

TL;DR Summary
Former lead designer Sébastien Benard claims that Motion Twin's decision to abruptly end Dead Cells' development was a strategic marketing move to make room for their new game, Windblown. Benard criticized the decision as a "greedy" and "logical marketing stunt" to promote the upcoming action roguelite. Most of the original Dead Cells developers had either left or were not working on Windblown, leading Benard to believe that the cancellation was a deliberate strategy to shift focus to the new game.
- Dead Cells "abrupt termination" was a bid to promote publisher's new game, ex-dev says Eurogamer.net
- Former Dead Cells dev calls the end of development the “worst imaginable a**hole move” PCGamesN
- After 7 years, roguelike legend Dead Cells ends development with a final update as its original devs pursue their new co-op game Gamesradar
- Dead Cells Lead Designer Isn't Happy With "Abrupt" Decision To End Development Nintendo Life
- Dead Cells is calling it quits 7 years after its meteoric early access release PC Gamer
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