"Dead Cells' Abrupt End Sparks Controversy Among Former Developers"

1 min read
Source: Eurogamer.net
"Dead Cells' Abrupt End Sparks Controversy Among Former Developers"
Photo: Eurogamer.net
TL;DR Summary

Former lead designer Sébastien Benard claims that Motion Twin's decision to abruptly end Dead Cells' development was a strategic marketing move to make room for their new game, Windblown. Benard criticized the decision as a "greedy" and "logical marketing stunt" to promote the upcoming action roguelite. Most of the original Dead Cells developers had either left or were not working on Windblown, leading Benard to believe that the cancellation was a deliberate strategy to shift focus to the new game.

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