"Dead Cells Development Ends Abruptly After 7 Years, Leaving Lead Designer Unhappy"

TL;DR Summary
Sébastien Bénard, former lead designer of Dead Cells, expresses dissatisfaction with Motion Twin's decision to end creative work on the game, citing an abrupt and one-way strategy that leaves loyal players and employees behind. He acknowledges the success of the game and the involvement of Evil Empire in its continued development, while also highlighting his disillusionment with Motion Twin's development cycle. Bénard's frustration with the conclusion of Dead Cells' creative development is apparent, as he questions the decision and the impact on loyal players and employees.
- Dead Cells Lead Designer Isn't Happy With "Abrupt" Decision To End Development Nintendo Life
- Former Dead Cells dev calls the end of development the “worst imaginable a**hole move” PCGamesN
- Dead Cells' development is officially over as devs focus on new games Game Developer
- After 7 years, roguelike legend Dead Cells ends development with a final update as its original devs pursue their new co-op game Gamesradar
- Dead Cells is calling it quits 7 years after its meteoric early access release PC Gamer
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