Larian CEO Swen Vincke announced that Baldur’s Gate 3 will not be coming to the Nintendo Switch 2, citing it was not their decision to make, disappointing fans hoping for a port to the new platform.
Larian explained that Wyll, a companion in Baldur’s Gate 3, received less content and development due to story rewrites, health issues of the senior writer, and development constraints, leaving his storyline less fleshed out compared to other characters, despite the team’s love for the character.
Larian Studios plans to slow down the romantic and sexual interactions between companions in future Baldur’s Gate 3 updates and future games, focusing instead on deeper relationships and more natural relationship development, addressing previous criticisms of the game's quick-to-commit romantic confessions.
Todd Howard has discussed Fallout 5 multiple times over the years, indicating that while the game is in planning stages and will follow The Elder Scrolls VI, its release is not imminent, with Bethesda prioritizing quality and other projects. The franchise remains a focus, with Howard confirming ongoing development and that Fallout 5 will incorporate elements from the Fallout TV show, but no specific release date has been announced.
Bethesda's Todd Howard confirmed that Fallout 5 will incorporate events and characters from the Fallout TV series, which is set after the existing games, influencing the game's storyline and universe. The game is still years away, with no specific release date, and the show is expected to have multiple seasons, potentially impacting future game content. Meanwhile, Bethesda has not ruled out remasters or sequels to previous Fallout titles.
Larian is developing a new game engine to improve flexibility and performance for future Divinity series games, including Baldur’s Gate 3, addressing limitations of their previous engine, while continuing to update existing titles like Baldur’s Gate 3 and Divinity: Original Sin 2.
Neople's game The First Berserker: Khazan revealed that many players prefer quitting rather than lowering difficulty, leading to the addition of 'Beginner' and 'Hardcore' modes to better cater to player preferences and psychology, highlighting the importance of accessible difficulty options in modern game design.
Vampire: The Masquerade - Bloodlines 2 is shifting away from a GTA-style open world to a more focused, intimate experience with a smaller, dense game environment, emphasizing the core themes of vampire secrecy and survival, with development now led by The Chinese Room to deliver a more refined horror experience.
Pantheon: Rise of the Fallen is set to begin its early access head start for VIP and Champion backers today, December 12th, at 3:00 p.m. EST, although the timing may change. The MMORPG's developers, Visionary Realms, have also announced a delay in the distribution of buddy keys due to unspecified technical issues, with no clear timeline for resolution.
Dataminers exploring Marvel Rivals have discovered that the game's 3D models of heroes are exceptionally detailed, even more so than those in games like Overwatch. This level of detail allows for extensive fan projects and easy porting into other games, sparking excitement among fans and creators. However, some animators are surprised by the depth of detail, noting that the models include features beneath clothing to facilitate skin changes. Despite concerns, the detailed models are being embraced by the community for creative uses.
A parody game titled 'Grand Taking Ages 6' has appeared on the PlayStation Store, mimicking the long-awaited release of Grand Theft Auto 6. The listing features AI-generated art and a humorous description of managing a game studio amidst delays and fan expectations. Despite its intriguing premise, the game seems to be a joke, with the developer Violarte sp. z o. o. having a history of fake games and awards. This raises questions about how it passed review to be listed on PSN. Meanwhile, Rockstar Games has confirmed GTA 6 is set for a Fall 2025 release.
A parody game titled "Grand Taking Ages VI" has appeared on the PlayStation Store, poking fun at the long-awaited release of Grand Theft Auto 6. The game, supposedly a satirical game development simulator, is listed for a May 2025 release by a seemingly fake studio named Violarte. This parody highlights the impatience surrounding GTA 6's development and raises questions about the PS Store's curation standards.
Michel Ancel, creator of Beyond Good & Evil, attributes the prolonged development issues of its sequel to management conflicts at Ubisoft. Despite being announced in 2008 and re-revealed in 2017, Beyond Good & Evil 2 has yet to be released. Ancel, who left Ubisoft in 2020, cited disagreements among key managers as a major hindrance, with differing visions for the game causing confusion and lack of direction. Although Ubisoft claims the game is still in development, no substantial updates have been provided.
A former Rockstar Games developer, Mike York, suggests that the studio's silence on GTA 6 is a deliberate marketing strategy to fuel fan theories and discussions, effectively creating free publicity. York explains that this secrecy generates allure and mystery, keeping fans engaged and speculating, which the developers enjoy observing. Despite some theories being unsolvable or mere trolls, this approach maintains community interest and excitement, as evidenced by GTA 6 winning the Most Wanted Game award at the Golden Joystick Awards.
In the latest installment of Nintendo's 'Ask the Developer' series, the team behind 'Mario & Luigi: Brothership' discusses the game's development, focusing on the theme of 'connection.' The game features drifting islands that players connect, both in gameplay and narrative, emphasizing bonds between characters. The developers faced challenges aligning story and gameplay, eventually using motifs like electric plugs to symbolize connections. The game also highlights Mario and Luigi's bond, introducing new cooperative mechanics. The title 'Brothership' reflects both the brotherly bond and the central gameplay element of connecting islands.