Khazan Devs Believe Players Prefer Quitting Over Lowering Game Difficulty

TL;DR Summary
Neople's game The First Berserker: Khazan revealed that many players prefer quitting rather than lowering difficulty, leading to the addition of 'Beginner' and 'Hardcore' modes to better cater to player preferences and psychology, highlighting the importance of accessible difficulty options in modern game design.
Topics:technology#accessibility#difficulty#gamedevelopment#gaming#playerpsychology#thefirstberserkerkhazan
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