"Dragon Age Creator: Industry Deserves to Die if Crunch is the Only Way to Make Massive Games"

1 min read
Source: Gamesradar
"Dragon Age Creator: Industry Deserves to Die if Crunch is the Only Way to Make Massive Games"
Photo: Gamesradar
TL;DR Summary

David Gaider, creator of Dragon Age's setting, criticizes the fear of crunch in the games industry, stating that if it's the only way to make games, "maybe the industry deserves to die." He advocates for a realistic work schedule at his studio, emphasizing that employees should not feel like "a resource to be tapped." Gaider believes that the industry's focus on photorealistic graphics and long playtimes does not necessitate overworking, and expresses concern over the recent layoffs in the industry.

Share this article

Reading Insights

Total Reads

0

Unique Readers

2

Time Saved

1 min

vs 2 min read

Condensed

77%

34280 words

Want the full story? Read the original article

Read on Gamesradar