
Crimson Moon Lands on PS5 as Gothic Action RPG
ProbablyMonsters unveils Crimson Moon, a gothic action RPG for PS5 in 2026, offering solo or two-player co-op, Soulslike-inspired combat, and roguelike replayable runs starring a Nephilim hero.
All articles tagged with #soulslike

ProbablyMonsters unveils Crimson Moon, a gothic action RPG for PS5 in 2026, offering solo or two-player co-op, Soulslike-inspired combat, and roguelike replayable runs starring a Nephilim hero.

Nioh 3 injects a dual-playstyle system (samurai and ninja) into expansive, vertically designed maps, combining tight, customizable combat with brutal boss encounters. While not an Elden Ring clone, its open-field structure and deep build options deliver a demanding, highly rewarding Soulslike experience that rewards careful exploration and mastery.

Code Vein 2 aims to be a sprawling vampire Soulslike with a time‑travel twist, delivering satisfying combat, an invincible companion system, and flashy special attacks, but it overextends itself with dull, repetitive dungeons, reused enemies and bosses, and padding that drains the tension. If you loved the first game, you’ll find some improvements, but the open-world design and visuals can feel underwhelming compared to its stylish predecessor.

Bloodborne is a “special game” to Hidetaka Miyazaki and “the strongest reflection” of his personal approach to game design, shaped by a challenging development cycle and his own storytelling, world-building, and gameplay ideas. The piece underscores Bloodborne’s enduring cult appeal, its PS4 exclusivity, and fan interest in a remake or PC port, while noting that a sequel remains unconfirmed.

The article reviews the game Hell Is Us, highlighting its brutal depiction of war and violence, and explores the potential of the Soulslike genre to critically engage with real-world conflicts, despite concerns about trivializing such atrocities. It questions whether Soulslike mechanics could be used to explore complex historical and ongoing wars, while criticizing the game's nihilism and graphic content.

Silent Hill f's producer Motoi Okamoto clarifies that the game is an action horror title inspired by classic Silent Hill elements, dismissing comparisons to soulslike games, despite shared features like stamina meters and dodging.

Wuchang: Fallen Feathers has received a new PC patch that improves performance and balances difficulty, addressing some frustrating gameplay elements. The game offers unique mechanics like skyborn might and a madness gauge, setting it apart within the Soulslike genre. Despite initial rough edges and challenging difficulty, recent updates have enhanced gameplay flow, making it a more promising title that could stand alongside other notable Soulslikes.

The Silent Hill fandom is divided over Silent Hill f's 'soulslike' combat, with concerns about enemy reactions, weapon degradation, and boss fights, though some remain hopeful the game will prove critics wrong. The game is set in 1960s Japan and features a protagonist exploring a transformed town, with gameplay focusing on melee combat and horror elements.

Silent Hill F has been compared to the Soulslike subgenre due to its stamina system and challenging boss fight, which took an hour to beat during a preview, highlighting its difficulty and potential need for gameplay adjustments at launch.

Wuchang: Fallen Feathers is a promising soulslike game praised for its dynamic combat, extensive skill tree, and interconnected level design, though it suffers from inconsistent difficulty and frustrating boss fights. The game features a dark fantasy story about a hero afflicted with amnesia and a disease called The Feathering, with gameplay emphasizing skillful dodging, weapon and skill customization, and exploration of a richly detailed world. Despite some repetitive and punishing boss encounters, it is highly recommended for fans of the genre seeking a challenging and visually stunning experience.
The article discusses the saturation of the Soulslike genre in gaming, highlighting recent releases like Wuchang: Fallen Feathers and others, and expressing fatigue with the challenging, parry-focused gameplay that dominates these titles, despite their intriguing settings and stories.

Lies of P: Overture, the first DLC for the acclaimed soulslike game, has unexpectedly dropped during Summer Game Fest, offering new bosses, areas, and story content as a prequel. Available now on Xbox and PC, it introduces new difficulties and features, and is accessible for purchase at a discount, enhancing the game's challenging yet rewarding experience.

Legion Studios, a team of experienced developers from franchises like Halo and Destiny, has announced a new first-person dark fantasy combat game called Covenant. The game, which features a Metroidvania and Soulslike world, allows players to explore a vast interconnected environment, discovering various combat stances, weaponry, and spells. Developed using Unreal Engine 5, the pre-alpha footage showcases detailed graphics reminiscent of FromSoftware games. Covenant will offer both solo and co-op gameplay, along with PvP arenas, but no release date has been announced yet.

Mark of the Deep, a pirate-themed metroidvania game with Soulslike combat, is set to release on Nintendo Switch in January 2025. Developed by Mad Mimic and published by Light Up Games, the game was initially slated for October 2024 but was delayed. Players will explore a cursed island, battling various enemies and unlocking new abilities. The game's visuals and isometric camera draw comparisons to Hades, though it lacks roguelike elements. More details are expected in the coming weeks.

PlayStation's May 2024 State of Play revealed Ballad of Antara, a new dark fantasy action-RPG by Tipsworks Studio, set to launch in 2025. The game features two parallel worlds, multiple playable characters called Emissaries, and cooperative multiplayer for up to three players. Post-launch support will include new content, and a beta test is planned.