Palworld, a popular game by Pocketpair, has amassed over 19 million players in just over two weeks, leading to server upkeep costs of $478,000 per month to ensure 100 percent uptime as instructed by the CEO. Despite the high expenses, the game's success has resulted in significant revenues, with estimates suggesting over $300 million from Steam alone. The open-world multiplayer game involves taming creatures called "Pals" for various in-game activities and is currently available on PC and Xbox platforms.
Palworld, a hugely popular game, is facing significant server costs, with the developer spending a substantial amount to keep Xbox and PC servers running. The CEO joked about going bankrupt due to the fees, which have increased by 359%. Despite server troubles, Xbox is providing dedicated servers and performance improvements. Palworld has already become the biggest third party Game Pass launch of all time and has been played by over seven million players on Xbox.
Pocketpair, the developer of Palworld, is spending approximately £378,000 a month on servers to ensure the game's service never goes down, with the CEO joking about the potential bankruptcy due to server fees. Despite the high cost, the network engineer emphasized the commitment to keeping the service running smoothly. Palworld has quickly gained popularity, surpassing 19 million players on Xbox Series X/S and PC, making it the biggest third-party launch in Game Pass' history.
Palworld's server costs have surged by 359% since January, reaching almost $500,000 for February alone due to the influx of 19 million players. Pocketpair CEO Takuro Mizobe estimates that maintaining the game during its early access period could cost over $5 million a year at this rate. Despite the high costs, the team is committed to ensuring uninterrupted service for players. With upcoming updates and potential fluctuations in player numbers, the server costs are expected to vary throughout 2024.
Palworld, an indie game in early access, has sold 19 million copies across Steam and Xbox, with its CEO revealing that the monthly server costs are estimated at almost $500k USD, due to the massive number of concurrent players and the company's commitment to never letting the service go down. Despite the high costs, Pocketpair plans to increase the game's multiplayer capabilities in the future.
Palworld, a monster-collecting survival game, has amassed 19 million players, leading to projected server costs of over $475,000 USD per month. Despite the high expenses, the game has generated significant revenue, with 12 million copies sold on Steam alone. The network engineer has been ordered to ensure the service never goes down, leading to substantial server investments. The game's success has raised questions about the sustainability of its server costs, especially without microtransactions, but the developer seems committed to meeting the demand.