"Palworld's Skyrocketing Server Costs Threaten Studio's Financial Stability"

TL;DR Summary
Palworld, a monster-collecting survival game, has amassed 19 million players, leading to projected server costs of over $475,000 USD per month. Despite the high expenses, the game has generated significant revenue, with 12 million copies sold on Steam alone. The network engineer has been ordered to ensure the service never goes down, leading to substantial server investments. The game's success has raised questions about the sustainability of its server costs, especially without microtransactions, but the developer seems committed to meeting the demand.
- Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what' Yahoo! Voices
- Palworld dev CEO jokes server fees could bankrupt the studio after it spends $478000 to "never let the service go down no matter what" Gamesradar
- Palworld's servers have cost almost £400k/$500k to run so far Rock Paper Shotgun
- Viral game Palworld sparks cloud service race between Alibaba, Tencent South China Morning Post
- Palworld server costs up 359%, will be $5 million a year at this rate PCGamesN
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