The game Blades of Fire, developed by MercurySteam and released as an exclusive on consoles and Epic Games Store, underperformed leading to a €10m loss for Digital Bros, due to an oversupply of games and increasingly selective consumers, reflecting broader industry challenges with market saturation and consumer preferences.
The underperformance of the PS5 game Blades of Fire is attributed to an oversaturated market and increasingly selective consumers, despite positive reviews and a decent reception. The game's publisher, Digital Bros, predicts an €10 million loss, citing challenges in launching new IP without strong brand backing and the impact of platform exclusivity. The article suggests that market saturation and consumer preferences are key factors affecting new game success, with potential for future gains through discounts or subscription services.