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Wildlight Entertainment

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Highguard Artist Returns to X, Apologizes for Misplaced Anger Over Troubled Launch
gaming3 hours ago

Highguard Artist Returns to X, Apologizes for Misplaced Anger Over Troubled Launch

The Highguard technical artist Josh Sobel returned to X/Twitter after a month offline to apologise for a misdirected outburst about Highguard’s troubled launch, saying his comments were driven by stress and sleepless nights and not his true intent. Wildlight Entertainment’s hero shooter faced design missteps and online vitriol and is set to disappear within weeks of launch, with a final content patch released as the studio winds down.

Highguard shutters down weeks after debut
technology7 days ago

Highguard shutters down weeks after debut

Wildlight Entertainment’s free-to-play hero shooter Highguard will permanently shut down, with servers halting on March 12, just weeks after its January release. The studio, whose team includes veterans from Call of Duty, Apex Legends and Titanfall, laid off staff two weeks after launch as player numbers dwindled—from near 100k PC players and 380k Twitch viewers at launch to a fraction of that later—leading to the decision despite prior plans for a year’s worth of updates. The developers thanked players and invited one final round of matches before the shutdown.

Highguard’s Collapse: Hubris, Funding Pressure, and a Rushed Launch
technology12 days ago

Highguard’s Collapse: Hubris, Funding Pressure, and a Rushed Launch

A Bloomberg report cites former Wildlight staff blaming Highguard’s failure on leadership hubris after Apex Legends’ success, funding pressures tied to performance metrics, and a rushed, secret launch; the project was scaled back from an overambitious scope, testing suggested it required voice chat, and management avoided community testing; mid-February layoffs left fewer than 20 developers, threatening the live-service plan, even as a new mode released.

Highguard's Future in Doubt as Studio Downsizes and Website Goes Dark
gaming21 days ago

Highguard's Future in Doubt as Studio Downsizes and Website Goes Dark

Highguard, a raid-shooter from Wildlight Entertainment, faces an uncertain future after layoffs and a site outage that sparked cancellation rumors; the game launched Jan 26 after The Game Awards 2025 trailer, drew over 1.5 million players in January with peaks around 97,000 concurrent players, but numbers have fallen as development continues with a leaner team and little official communication.

Tencent-Tied Backing Linked to Wildlight's Highguard, Report Claims
business21 days ago

Tencent-Tied Backing Linked to Wildlight's Highguard, Report Claims

Kotaku reports that Wildlight Entertainment’s four-year development of the free-to-play shooter Highguard may have been backed primarily by Tencent’s TiMi, a relationship the studio has kept private. Following mass layoffs and a steep drop in concurrent PC players, questions swirl about Highguard’s future as Wildlight’s site goes offline and roadmap details remain unclear.

Industry Defends Keighley as Highguard's Struggles Highlight Wider Instability
gaming25 days ago

Industry Defends Keighley as Highguard's Struggles Highlight Wider Instability

After Highguard's launch woes and mass layoffs at Wildlight following its Game Awards reveal, industry voices argue Geoff Keighley isn’t to blame for the game’s troubles, pointing to broader economic instability in the industry. Keighley defended giving Highguard exposure, while critics noted issues like the map size and early PC server problems; remaining Wildlight staff face uncertainty about delivering the 2026 content calendar amid the layoffs.

Ex-Highguard dev: launch doomed by false assumptions and backlash after Game Awards reveal
gaming25 days ago

Ex-Highguard dev: launch doomed by false assumptions and backlash after Game Awards reveal

A former Wildlight developer recounts Highguard’s rocky launch after its Game Awards reveal, saying false assumptions about a large ad placement fueled immediate hate and massive review bombs. Despite post-launch patches and a permanent 5v5 mode, the studio announced layoffs including several co-founders, though a core group remains to continue development.

Wildlight Bets on 5v5 Weekend to Rescue Highguard’s Fading Player Base
gaming1 month ago

Wildlight Bets on 5v5 Weekend to Rescue Highguard’s Fading Player Base

Wildlight Entertainment has launched a weekend experimental 5v5 mode for Highguard to address plummeting player numbers; joining the base 3v3, the new mode supports two teams of five, increases lives to 10, and slightly longer respawns; devs warn this won't fix performance and that optimisations are ongoing. The shift aims to recapture launch-day interest after PC concurrent players dropped from around 97k to under 10k within five days.

Wildlight concedes Highguard's Game Awards reveal could've spotlighted its loop better
technology1 month ago

Wildlight concedes Highguard's Game Awards reveal could've spotlighted its loop better

Wildlight Entertainment says Highguard's reveal at The Game Awards didn't land as well as hoped; CEO Dusty Welch says a different trailer emphasizing the game's unique loop might have helped, and the lack of pre-launch marketing was a deliberate part of their plan to 'announce, go dark' before showing more of the game. Highguard, a free-to-play shooter, launched on January 26, and the studio—founded by former Respawn developers—remains resilient despite the mixed reception.