Final Fantasy VII Remake Part 3’s title has been locked, per director Naoki Hamaguchi, and the team will continue using Unreal Engine 4 after customizing it, with an eye toward getting the third chapter running on Switch 2; no release date was announced.
Adrian Chmielarz discusses Witchfire’s nine-year development by a lean The Astronauts team (peaking around 26–27 core staff after starting from ~12), highlighting photogrammetry and Unreal Engine 4 as key tools; he argues small, passionate teams enable fast, honest critique and deep collaboration, cites Clair Obscur: Expedition 33 as a case study in clever shortcuts, and clarifies Witchfire is a hybrid RPG shooter with extraction elements rather than a pure extraction game, with plans to move to Unreal Engine 5 for future projects.
Insider Gaming verified two minutes of in‑engine Unreal Engine 4 footage for ZeniMax Online Studio’s cancelled MMO Project Blackbird, leaked online and showing lighting work; Microsoft canceled Blackbird in July 2025 amid mass layoffs, with the title reportedly aiming for a 2028 release and a job cut of around 300 developers, including the studio president Matt Firor.
Redemption Road Games has indefinitely delayed the release of their ambitious game Kingmakers, originally scheduled for October 8, 2025, to ensure it meets their high standards for content quality and technological innovation, including pushing Unreal Engine 4 to its limits. The game also has a movie adaptation in development with TinyBuild and Story Kitchen.
The PlayStation 5 Pro's AI-powered PSSR upscaler is facing issues in some games due to the use of older versions of the upscaler. A developer noted that games like Star Wars Jedi: Survivor, which uses Unreal Engine 4, are stuck with SDK 9, preventing them from utilizing the latest upscaler version that requires SDK 10 or higher. This results in poorer image quality. However, improvements are expected in future game batches as newer upscaler versions are implemented.
SNK's new fighting game, Fatal Fury: City of the Wolves, is set to launch in early 2025, with a character trailer showcasing impressive visuals and effects. While the target platforms are yet to be confirmed, there's speculation about its potential optimization for the Nintendo Switch or its successor. Fans are eagerly anticipating more details as the release date approaches, hoping for a possible release on the Switch or its successor.
Square Enix has released a demo for Final Fantasy 7 Rebirth on PS5, allowing players to test out the game's graphics modes and performance levels. The game runs on Unreal Engine 4 and is a PS5 exclusive, showcasing how the team has utilized the hardware. IGN has provided a performance review covering a portion of the full game.
Pikmin 4, the latest entry in the Pikmin series, showcases a significant graphical improvement over its predecessors, thanks to its use of Unreal Engine 4. The game features higher-fidelity graphics, improved mechanics, UI, and quality-of-life features. It also introduces a new space dog sidekick, the Oatchi, adding more variety to the gameplay. Pikmin 4 benefits from dynamic resolution scaling, anti-aliasing, and enhanced lighting and model quality. While there are some limitations in image quality, the game runs at a locked 30fps and is considered one of the best-looking first-party titles on the Nintendo Switch.
Payday 3, set to release on September 21, 2023, is largely a continuation of Payday 2, but with important refinements to keep the game enjoyable for existing and new players alike. The game has shifted over to Unreal Engine 4, which the studio views as an easier platform to continue building on. Payday 3 no longer has the binary stealth fail states that Payday 2 did, and introduces a new ‘negotiation’ phase that sits before the impending Heat–like sieges and firefights the series is infamous for. The game will have 18 months of post-launch content planned, with new characters, heists, and weapons on the table.
The sheer diversity and variability of PC configurations that games will be played on can expose unexpected issues, according to developers. The problem comes down to the scale of different configurations that developers need to test, as well as variables they can’t account for. Developers can fix the biggest problems for the most popular PC configurations with the newest driver and OS updates, leaving only small, specific issues to address after launch. The way forward is to let publishers know that players would rather see a delay than a broken game and to be cautious about picking up a new PC game on release day.