Tag

Retro Studios

All articles tagged with #retro studios

Nintendo Reflects on the Challenging Development and Classic Approach of Metroid Prime 4

Originally Published 17 days ago — by Nintendo Everything

Featured image for Nintendo Reflects on the Challenging Development and Classic Approach of Metroid Prime 4
Source: Nintendo Everything

Nintendo revealed that Metroid Prime 4 was initially requested by Nintendo of America, and its development faced challenges including a reboot with Retro Studios, which lacked the structure for such a game, requiring new staff to learn the essence of the series and external support for assets. The development emphasized understanding the game's unique 'ma' concept to create a fitting experience.

Nintendo Explains Non-Open-World Design for Metroid Prime 4

Originally Published 18 days ago — by Nintendo Everything

Featured image for Nintendo Explains Non-Open-World Design for Metroid Prime 4
Source: Nintendo Everything

Nintendo explained that Metroid Prime 4 will not be open-world but will feature a hub-based design inspired by older Zelda games, emphasizing exploration through unlocking areas rather than open-world freedom, and chose to stick to their original vision despite changing player preferences and industry trends.

Nintendo rushes to complete Metroid Prime 2 in two years

Originally Published 2 months ago — by Nintendo Everything

Featured image for Nintendo rushes to complete Metroid Prime 2 in two years
Source: Nintendo Everything

Nintendo's Kensuke Tanabe revealed that Metroid Prime 2: Echoes was developed under a tight two-year deadline with intense work conditions, including rapid translation and decision-making processes, but the team successfully delivered a high-quality multiplayer mode and a standalone sequel, despite the rushed schedule.

Metroid Prime's Creative Tensions and Visual Legacy Unveiled

Originally Published 2 months ago — by nintendolife.com

Featured image for Metroid Prime's Creative Tensions and Visual Legacy Unveiled
Source: nintendolife.com

The article discusses the development of the Metroid Prime trilogy, highlighting the tensions and disagreements between Retro Studios and Nintendo, particularly during the early stages, which ultimately contributed to the game's success and innovation. Despite challenges, both parties collaborated effectively, with Retro pushing creative boundaries and Nintendo providing final oversight, resulting in a highly acclaimed series.

Metroid Prime Series: Retrospective, Remake Excitement, and Behind-the-Scenes Insights

Originally Published 2 months ago — by Forbes

Featured image for Metroid Prime Series: Retrospective, Remake Excitement, and Behind-the-Scenes Insights
Source: Forbes

The book 'Metroid Prime 1–3: A Visual Retrospective' offers a detailed collection of concept art from the first three Metroid Prime games, providing insights into the game's development and artistic evolution, making it a must-have for fans despite some missing artist credits.

Metroid Prime Remastered and Art Book Reveal Creative Insights and Unseen Content

Originally Published 2 months ago — by Nintendo Life

Featured image for Metroid Prime Remastered and Art Book Reveal Creative Insights and Unseen Content
Source: Nintendo Life

Retro Studios proposed completely new cutscenes for Metroid Prime Remastered, but producer Kensuke Tanabe decided to replicate the original GameCube version's cutscenes to preserve their gameplay and informational purpose, opting against a full redesign.

Metroid Prime Art Book Reveals Nintendo's Creative Process and Teases Remake Rumors

Originally Published 2 months ago — by IGN

Featured image for Metroid Prime Art Book Reveals Nintendo's Creative Process and Teases Remake Rumors
Source: IGN

The new book 'Metroid Prime 1-3: A Visual Retrospective' reveals the creative tensions and collaboration between Nintendo and Retro Studios during the development of Metroid Prime, highlighting how Retro's innovative ideas and Nintendo's design philosophies ultimately led to a critically acclaimed game and set new standards for the series.

Metroid Prime Trilogy Artbook Launches October 28

Originally Published 2 months ago — by Nintendo

Featured image for Metroid Prime Trilogy Artbook Launches October 28
Source: Nintendo

A new artbook titled 'Metroid Prime 1–3: A Visual Retrospective' showcasing concept art, sketches, and behind-the-scenes content from the Metroid Prime series will be released on October 28, with pre-orders available now, offering a comprehensive look at over 20 years of game development.

Metroid Prime 4 Ratings Spark Hope for Release Amid Development Uncertainty

Originally Published 5 months ago — by My Nintendo News

Featured image for Metroid Prime 4 Ratings Spark Hope for Release Amid Development Uncertainty
Source: My Nintendo News

Metroid Prime 4 has been rated in Korea, indicating a potential upcoming release, with expectations that more countries will follow suit. The game is being developed by Retro Studios, which has faced development challenges, including a reboot of the project.

Retro Studios Set to Launch Metroid Prime 5 Following Metroid Prime 4

Originally Published 6 months ago — by My Nintendo News

Featured image for Retro Studios Set to Launch Metroid Prime 5 Following Metroid Prime 4
Source: My Nintendo News

Leaker Reece Reilly claims Retro Studios will start working on Metroid Prime 5 after completing Metroid Prime 4: Beyond, and suggests they may explore new IPs afterward to avoid franchise fatigue, with little indication of returning to Donkey Kong in the near future.

Metroid Prime 3 Dev Exits Retro Studios Over Nintendo Tensions

Originally Published 1 year ago — by Nintendo Life

Featured image for Metroid Prime 3 Dev Exits Retro Studios Over Nintendo Tensions
Source: Nintendo Life

Former Retro Studios artist Nate Purkeypile left the company due to what he described as "unhealthy" micromanagement from Nintendo during the development of Metroid Prime 3: Corruption. In a Kiwi Talkz podcast interview, Purkeypile explained that Nintendo's insistence on making minor changes, despite not being directly involved in the game's development, created a challenging work environment. This, combined with the limitations of the Wii, led to his departure after a year and a half.