Nintendo Reflects on the Challenging Development and Classic Approach of Metroid Prime 4

TL;DR Summary
Nintendo revealed that Metroid Prime 4 was initially requested by Nintendo of America, and its development faced challenges including a reboot with Retro Studios, which lacked the structure for such a game, requiring new staff to learn the essence of the series and external support for assets. The development emphasized understanding the game's unique 'ma' concept to create a fitting experience.
Topics:technology#game-development#gaming#metroid-prime-4#nintendo#nintendo-of-america#retro-studios
- Nintendo explains how Metroid Prime 4 came to be, talks development challenges - game was a request from Nintendo of America Nintendo Everything
- An Ecological Tale Gives Life to Metroid Prime 4 The New York Times
- Nintendo Suggests Metroid Prime 4's Tortured Development Meant It Was "Divorced From The Changing Of Times" Nintendo Life
- Nintendo explains why Metroid Prime 4 isn’t open world My Nintendo News
- Nintendo recognizes Metroid Prime 4: Beyond feels old-school in its open world approach, but says they "couldn't imagine" delaying the game again GoNintendo
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