Unity Reverses Controversial Runtime Fee Policy and Apologizes to Developers
Originally Published 2 years ago — by TechCrunch

Unity, the cross-platform game engine, has reversed its controversial runtime fee policy after facing widespread backlash from the gaming community. The new pricing policy, which was announced last week, drew criticism for its increased costs and perceived disconnect from the community. Under the revised terms, there will be no runtime fee for games developed with the current version of Unity, and the revenue ceiling for upgrading to the next tier has been raised to $200,000. Unity's attempt to implement the fee has damaged trust within the community, and developers may now consider alternative platforms.