Unity Reverses Controversial Runtime Fee Policy and Apologizes to Developers

TL;DR Summary
Unity, the cross-platform game engine, has reversed its controversial runtime fee policy after facing widespread backlash from the gaming community. The new pricing policy, which was announced last week, drew criticism for its increased costs and perceived disconnect from the community. Under the revised terms, there will be no runtime fee for games developed with the current version of Unity, and the revenue ceiling for upgrading to the next tier has been raised to $200,000. Unity's attempt to implement the fee has damaged trust within the community, and developers may now consider alternative platforms.
- Unity U-turns on controversial runtime fee and begs forgiveness TechCrunch
- Unity Apologizes For Controversial Changes, Walks Back Some Kotaku
- Unity announces its revamped pricing model The Verge
- Unity to Roll Back Some Key Aspects of Runtime Fee Policy IGN
- Unity apologizes to devs, reveals updated Runtime Fee policy Game Developer
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