Tag

Portal 64

All articles tagged with #portal 64

gaming2 years ago

"Valve's Decision on Portal 64 Demake Explained by Developer"

Valve pulled a fan's Nintendo 64 demake of Portal from Steam not because it infringed on Portal's IP, but because it used Nintendo-owned libraries. The developer, James Lambert, urged people not to be mad at Valve, as the decision was to avoid potential legal issues with Nintendo. Despite the disappointment, Lambert is moving on to develop his own game to avoid similar issues and has emphasized the need for clarity in the legally gray area of fan projects.

gaming2 years ago

"Valve's Crackdown: The Demise of Portal 64 and Fan-Made Creations"

The creator of the cancelled fan project Portal 64, which aimed to bring Valve's classic game to Nintendo 64 hardware, urges disappointed fans not to blame Valve for the takedown. Valve requested the project be removed after discovering it used the official Nintendo 64 SDK, as they could potentially face legal issues with Nintendo. The creator, Joe Lambert, is now considering new projects, including an original game for Nintendo 64 and PC.

gaming2 years ago

"Portal 64 Developer Addresses Fan Backlash Over Valve Takedown"

The developer of the Portal N64 port, Portal 64, has revealed that Valve asked him to take down the playable build due to its reliance on Nintendo's proprietary libraries. The developer, James Lambert, explained that he expected this request from Valve, as the project was using Nintendo's LibUltra, and he urged fans not to be mad at Valve, as he understood their position. This incident highlights the challenges faced by fan projects involving copyrighted material, as seen with the recent takedown of Team Fortress: Source 2, while some community-made mods like Portal: Revolution have received official approval from Valve.

gamingtechnology2 years ago

Valve Issues Takedown Requests for Fan-Made Game Remakes

Valve requested the takedown of "Portal 64," a fan-made Nintendo 64 demake of the classic game "Portal," due to concerns over its use of Nintendo's proprietary libraries. The project's creator, James Lambert, complied with Valve's request, citing communication with the company. This incident reflects Nintendo's history of protecting its intellectual property, even in cases where it has not taken direct legal action.

gaming2 years ago

Valve Shuts Down Fan-Made Projects for Portal 64 and Team Fortress 2

Valve has requested the cessation of development and takedown of two fan projects, Portal 64 and Team Fortress: Source 2, citing concerns over IP infringement and dependence on Nintendo's proprietary libraries. This move contrasts with the recent approval of the Portal 2 community-made mod, Portal: Revolution, by Valve. The company's actions are seen as an attempt to avoid potential conflicts with Nintendo, similar to the situation with the GameCube and Wii emulator Dolphin's planned release on Steam last year.

gaming2 years ago

Valve Shuts Down Fan-Made Team Fortress 2 and Portal 64 Projects

Valve has shut down fan projects Team Fortress: Source 2 and Portal 64 following DMCA takedown demands, effectively ending the development of these anticipated projects. Team Fortress: Source 2 aimed to port the classic game to the Source 2 engine, while Portal 64 sought to reimagine the puzzle game on Nintendo 64 hardware. The takedowns were the final blow for both projects, with Team Fortress: Source 2 also facing technical challenges.

gaming2 years ago

Valve Shuts Down Fan-Made Portal 64 and Team Fortress Source 2 Projects

Amper Software's Team Fortress: Source 2 and James Lambert's Portal 64 fan projects have been shut down after receiving cease and desist demands from Valve. The projects aimed to port Team Fortress 2 to the Source 2 engine and demake Portal for the Nintendo 64, respectively. Valve cited the use of their assets and Nintendo's proprietary libraries as reasons for the takedowns, signaling a potential shift in the company's policy towards fan projects.