Tag

Photorealism

All articles tagged with #photorealism

DLSS 5 sparks debate over AI-driven realism in games
gaming4 hours ago

DLSS 5 sparks debate over AI-driven realism in games

Nvidia unveiled DLSS 5, a real-time neural rendering tech that can rework a game’s lighting and materials through generative AI. While it promises a dramatic leap in visual fidelity, early reactions are divisive, with critics accusing it of “AI slop” that alters recognizable characters and potentially undermines artistic intent. Nvidia says the tech fuses handcrafted rendering with AI while preserving artist control, and major studios plan support this fall, making the update a contentious topic among gamers and developers.

NVIDIA DLSS 5 Brings Real-Time Neural Rendering to Games for Hollywood-Style Realism
technology2 days ago

NVIDIA DLSS 5 Brings Real-Time Neural Rendering to Games for Hollywood-Style Realism

NVIDIA unveils DLSS 5, a real-time neural rendering system that infuses game scenes with photoreal lighting and materials anchored to the source 3D content, enabling up to 4K gameplay with artist-controllable intensity and masking; backed by major publishers and set to arrive this fall, it’s pitched as the biggest graphics leap since real-time ray tracing.

"Empire of the Ants: A Photorealistic RTS Game Filled with Bugs"
gaming2 years ago

"Empire of the Ants: A Photorealistic RTS Game Filled with Bugs"

Empire of the Ants, a real-time strategy adventure game based on a sci-fi novel series, is set to release in 2024 and is powered by Epic Games' Unreal Engine 5. Players will control an ant as it navigates a French forest, engaging in battles and forming alliances with other bugs. The game boasts impressive photorealism, thanks to Unreal Engine's Nanite technology. Empire of the Ants is a new take on a 2000 PC game and is set to release on PC and consoles in 2024.

"Unveiling the Tech Tricks Behind Realistic Computer Games"
technology2 years ago

"Unveiling the Tech Tricks Behind Realistic Computer Games"

Advances in graphics technology are making computer games look increasingly realistic, with some titles approaching photorealism. Techniques such as shaky cameras, dull lighting, and urban bustle help create a lifelike atmosphere, while highly-detailed 3D modelling of objects and neural radiance fields (NeRFs) are also contributing to the trend. Ray-tracing, which simulates the way light bounces off surfaces, is another key technology, with AI helping to produce these effects in games. However, rendering certain materials convincingly remains a challenge, and photorealism is not necessarily a prerequisite for success in the gaming industry.

"Stability AI and OpenAI Release Powerful New Generative AI Tools"
ai2 years ago

"Stability AI and OpenAI Release Powerful New Generative AI Tools"

Stability AI has announced a new version of its open source software called Stable Diffusion XL, which uses 2.3 billion parameters, far more than the company’s Stable Diffusion V2.1’s 900 million. The new model is an improvement on Stable Diffusion 2.1 and excels at photorealism with faces and image composition. The company is promoting it can handle notoriously difficult parts of images like natural text and hands. SDXL is only in beta, and its limited availability makes it hard to compare it to other newer versions of generative AI like Midjourney V5.