The article details all possible endings in The Outer Worlds 2, which depend on player choices during the finale, including sacrificing characters or oneself, and how these decisions impact the fate of the colony, companions, and factions. It emphasizes the importance of dialogue, skills, and prior decisions to unlock different outcomes, with a focus on the final confrontation with the Consul.
Obsidian has temporarily replaced Sony's PSSR upscaling technology with TSR in a patch for The Outer Worlds 2 on PS5 Pro to improve visual issues and stability, while also fixing various bugs and progression problems, though no performance improvements have been announced.
Originally Published 2 months ago — by Rolling Stone
The Outer Worlds 2, a quirky and satirical space RPG by Obsidian Entertainment, continues its tradition of humorous, character-driven storytelling with meaningful choices, diverse factions, and unpredictable quests, set to release on October 29 across multiple platforms.
The Outer Worlds 2 is a mechanically impressive RPG with extensive player choice and engaging combat, but it struggles to be memorable due to its heavy-handed parody, lack of compelling characters, and some technical issues, despite improvements over its predecessor.
Obsidian's Outer Worlds 2 trailer reveals new companions but confirms players can't romance or kiss them, disappointing fans hoping for romantic interactions. The game is set to release on October 29 for PC, PS5, and Xbox Series X/S.
Obsidian clarifies that the $80 price tag for The Outer Worlds 2 is set by Xbox, not the developer, highlighting the industry's ongoing shift towards higher game prices and the influence of Xbox Game Pass on sales and pricing strategies.
The director of The Outer Worlds 2 clarified that the $80 price tag set by Microsoft was not decided by the developers, emphasizing that they love making games and that the pricing is a business decision made by Microsoft. This marks Microsoft's first $80 game, reflecting a broader trend of increased game prices across the industry, with some publishers and console makers adopting higher prices. The game will be available on October 29 for Xbox Series X|S, PS5, and PC, with the option to play via Game Pass.
Outer Worlds 2 aims to expand on the first game's scope by enhancing gameplay variety, player agency, and humor, with a focus on more diverse factions and creative weaponry, while maintaining the core Obsidian RPG experience. The developers want to make the sequel less 'one-note' by introducing more humor, faction depth, and interactive elements like ad drones and shrinking enemies, set to release on October 29 for multiple platforms.
Outer Worlds 2 is the first Xbox game to be priced at $80, reflecting a broader price increase across Xbox hardware and software due to tariffs and economic factors, with reactions mostly negative but expected as other companies may follow suit.