The article reflects on the appeal of mystery in video games in 2025, highlighting titles like 'The Roottrees Are Dead,' 'The Seance of Blake Manor,' and 'Blue Prince,' which explore themes of family secrets, folklore, and endless exploration, emphasizing how these games mirror the human quest for understanding and peace with the unknown.
The article discusses the 2025 Movie Club, highlighting films that explore complex themes like narrative, community, and tragedy, with a particular focus on the film 'Weapons,' which subtly examines the aftermath of a tragedy in a small town without providing clear explanations, emphasizing the ambiguous and often incomprehensible nature of such events.
Battlefield 6's campaign emphasizes squad-based gameplay and realistic, grounded storytelling inspired by current global conflicts, with a mix of open and scripted missions. The game also integrates narrative elements into multiplayer, creating a cohesive universe, and focuses on the experience of ordinary soldiers rather than elite units, aiming to deliver a grounded military experience.
Ken Levine, creator of BioShock, updates fans on his new game Judas, revealing it lacks a set villain, features complex character dynamics, and is unlikely to release before 2026, with many details still under wraps.
Mafia: The Old Country is a concise, story-driven game with dated design elements but strong performances and a compelling narrative, making it a worthwhile experience for fans of mob stories despite its simplicity and some gameplay flaws.
and Roger is a $5, hour-long narrative puzzle game for Switch and PC that explores the emotional story of an elderly couple dealing with dementia, using challenging gameplay to evoke empathy and reflection. It’s highly recommended for its impactful storytelling and affordability.
The Alters by 11 bit studios is a challenging sci-fi strategy game that features a compelling narrative about cloning and human nature, with well-crafted characters and innovative gameplay, despite some accessibility and difficulty limitations.
Assassin's Creed franchise boss Marc-Alexis Coté discussed the series' struggle to maintain a cohesive modern-day narrative after the end of Desmond Miles' story in Assassin's Creed 3. The series faced challenges with inconsistent storytelling and a lack of focus on historical exploration. Coté announced plans to integrate future games through a single launcher, emphasizing a balance between historical and modern narratives. The upcoming Assassin's Creed Shadows aims to restore this balance, focusing on themes like memory and identity, while addressing contemporary issues through historical contexts.
Senua’s Saga: Hellblade II, released on May 21, 2024, is a narrative-rich game that benefits from multiple playthroughs to fully grasp its complex emotional and societal themes. The game’s dense dialogue and character interactions, along with unlockable narrations from NPCs, provide deeper insights into the story and characters, making a second playthrough essential for a comprehensive understanding of the game’s narrative.
Final Fantasy VII Rebirth captures the janky spirit of the original game by embracing its unrefined charm and introducing a variety of new ideas, minigames, and mechanics in every chapter. The game's narrative weaves together ambitious themes, and its approach to incorporating disparate pieces flowing together emulates the spirit of the original. While the minigame-focused experience may not appeal to everyone and could potentially affect the pacing of the main story, Rebirth stands out as a gutsy and memorable addition to the series.
Santa Monica Studios' God of War Ragnarok: Valhalla DLC surprises players with its narrative depth and implications for the franchise's future. Senior writer Orion Walker teases that there is more to the story even after the credits roll, encouraging fans to keep playing. The DLC has proven to be a story-heavy experience, defying initial expectations.
If you're a Kingdom Hearts fan looking for more games with incomprehensible stories, here are 10 options to consider. From the Warhammer universe to Warframe, Crysis, Destiny, Metal Gear Solid, Resident Evil, SWERY's games, Tekken, Balan Wonderworld, and The Quiet Man, these games will leave you scratching your head with their convoluted plots and bizarre narratives.
Blizzard has announced that the next three expansions of World of Warcraft will be part of a larger narrative called The Worldsoul Saga. The decision to make it a trilogy was influenced by the upcoming 20th anniversary of the game and the creative input of Warcraft executive creative director Chris Metzen. The team drew inspiration from the Marvel Cinematic Universe (MCU) in terms of establishing a committed and interconnected story. Each expansion will be a distinct piece but will tie together in an overarching story. The first expansion, The War Within, will be released in 2024, followed by Midnight and The Last Titan.
The upcoming sequel to the popular game Alan Wake, titled Alan Wake 2, promises to be more intense and brutal than its predecessor. The game shifts into full-blown horror, with less combat but more strategic intensity and a focus on interactive storytelling. The narrative structure aims to challenge players and leave room for interpretation. The game incorporates live action more extensively, seamlessly blending it with gameplay. The creative director, Sam Lake, discusses the decision to make Alan Wake a flawed character and the fears and nervousness that come with creating a complex and layered story. Alan Wake 2 is set to release on October 27.
Game designer Xalavier Nelson Jr. discusses the impact of technological advancements on game design and narratives, emphasizing the need for a holistic approach that prioritizes the well-being of developers. While advancements like increased fidelity offer new opportunities for storytelling, they also come with risks, such as increased pressure on studios to meet arbitrary standards. Nelson highlights games like Shadows of Doubt and Hitman: World of Assassination as examples of how technology can enable unique experiences, but warns against the negative consequences of unsustainable working conditions in the industry. He calls for a shift towards considering the holistic player experience and pushing back against systemic factors that hinder game development.