The Razer Wolverine V3 Pro 8K PC controller is a high-end, feature-rich device that excels in long-range and vehicle gameplay, offering excellent feedback and customization, but it doesn't replace a mouse and keyboard for fast-paced, precision-demanding FPS games due to its size, weight, and the inherent advantages of mouse and keyboard control.
Digital Eclipse released a hotfix for Mortal Kombat: Legacy Kollection to reduce input lag on PlayStation, improve online audio and connection stability, and fix various game-specific issues, with further updates planned for other platforms.
The Mortal Kombat Legacy Kollection for PS5 faces significant input lag issues, with tests showing around 108ms delay, which is much higher than on PC and Xbox Series X|S. Digital Eclipse has acknowledged the problem and is working on a hotfix to improve responsiveness, but the current lag may only significantly impact hardcore players.
Players have reported high input lag in the demo of Stellar Blade on PS5, impacting critical actions like parrying and dodging. Developer Shift Up recommended turning on the display's "Game Mode" as a fix, but some users feel it's not sufficient. There are discussions about whether the lag is a deliberate design choice related to gear and equipment, while others attribute it to Unreal Engine's input delay on PS5. The developer has not yet responded to the criticisms.
The developer of the Stellar Blade demo suggests turning on the TV's game mode to improve responsiveness, addressing reported clunkiness in the gameplay. The demo, which had a bumpy release, is now available on PS5, with the full game set to launch on April 26. Additionally, the game features an NSFW skin suit with tougher difficulty settings for players who equip it.
Digital Foundry's testing has revealed that the Steam Deck OLED's upgraded 90 Hz screen significantly improves input lag, even when running games at 60 fps or below. Compared to the LCD version, the OLED version showed an average reduction of 26.1 ms for Doom Eternal and 32.5 ms for Crysis 3 at 90 fps. Surprisingly, input lag improvements were also observed when both units were set to the same frame rate, with reductions of 8.5 ms and 11.3 ms for Doom Eternal and Crysis 3, respectively. These findings suggest that even small changes in input lag can greatly impact the responsiveness and "snappiness" of a gaming system. Firmware updates are expected to further improve input lag on the LCD Steam Deck displays.
The new Steam Deck OLED not only offers a better display and improved battery life but also delivers reduced input lag compared to the LCD model. Testing reveals that the OLED panel has a faster response time, resulting in a snappier and more responsive gaming experience. The OLED model's ability to reach a higher refresh rate of 90Hz further enhances its advantage in reducing input lag. The improvements in input latency contribute to a noticeable improvement in gameplay, especially when frame-rate caps are used. The new firmware update also brings some input lag improvements to the LCD model, narrowing the gap between the two versions.
A Counter-Strike 2 player conducted tests to determine the impact of different video settings on input lag. The player found that Vertical Sync (VSync) should be turned off to reduce input lag, as it adds 15 milliseconds. Multisampling Anti-Aliasing mode at 8x MSAA adds 0.89 milliseconds of lag, while settings like model, shader, and particle details have minimal impact. Global Shadow Quality and Ambient Occlusion add 0.30 ms and 0.33 ms respectively. Overall, the impact of these settings is small compared to VSync, so players can enjoy CS2's graphics without significant input lag.
Xbox players are encouraged to change two camera settings in Redfall to alleviate input lag that often comes with a lower frame rate. Moving 'Input Response Preset' down to low and adjusting 'Controller Sensitivity' can make a huge difference in the gaming experience. This is the best way to play Redfall on Xbox until a performance mode patch arrives.
Input lag tests have been conducted for the Street Fighter 6 demo on PlayStation 4 and 5, with an average input lag of 3-4 frames. Xbox Series X had a higher input lag of 5.5 frames. Input lag refers to the time it takes between inputting a command and it appearing on screen, and a lower input lag is preferred for fighting games. These results bode well for Street Fighter 6 as it approaches its release in five weeks.