ARC Raiders, ranked sixth in the Game of the Year list, is a highly immersive multiplayer extraction shooter that combines cinematic visuals, excellent sound design, and a balanced risk-reward gameplay loop, offering varied and tense experiences that appeal to both hardcore and casual players.
Rockstar Games has announced that non-player characters (NPCs) in the upcoming Grand Theft Auto VI will have the ability to feel real sensations such as pain, fear, and loss. Using cutting-edge AI technology, the NPCs will respond realistically to actions taken by players, experiencing the consequences of theft, violence, and more. The goal is to create a highly immersive gaming experience, although the initial AI was scaled back due to the NPCs becoming too depressed.
Lightspeed LA, a division of LightSpeed Studios, has announced Last Sentinel, a "new AAA open-world experience" set in a futuristic Tokyo. Last Sentinel features a unique environment, cast, narrative, and gameplay experience, and aims to prioritize player immersion. The game is the debut title for Lightspeed LA and reflects their commitment to delivering original, interactive narrative art. Platforms and release date have not been announced yet.
Ubisoft's latest VR game, Assassin's Creed Nexus VR, aims to prove that VR gaming has finally arrived as a format worth bringing AAA properties to. The game combines the best elements of immersive gameplay, allowing players to move, climb, hide, and fight their way through stunningly realized locations. With a canon storyline and the ability to play as iconic characters from the Assassin's Creed series, the game offers a truly immersive experience for both longtime fans and newcomers to VR. While there are some minor issues with controls and visuals, Assassin's Creed Nexus VR showcases the potential of VR gaming and delivers an authentic and essential experience for Assassin's Creed fans.
Take-Two has patented a new locomotion system for GTA 6, aiming to create highly dynamic and realistic animations. The system, developed by former Rockstar employee Tobias Kleanthous, utilizes a library of small building blocks for character movements that can be combined to create a wide range of animations. This approach allows characters to adapt to different situations, such as weather conditions, energy levels, and injuries, making the game world feel more immersive.
A mod called SlowerThanLight has been created for the game Starfield, allowing players to fly between planets without the need for menus or loading screens. The mod enables ships to travel at significantly faster speeds than the base game, making distant planet exploration just as viable as fast travel. The creator has stated that the mod is still in early stages and could be expanded upon.
The fast travel feature in Bethesda's upcoming game Starfield trivializes interstellar travel and diminishes the immersive experience of exploring space. Opting for manual gravjumping, which allows for encounters and incidents along the way, enhances the sense of exploration and makes the vast cosmos feel less lonely. Fast travel compresses space and skips landing and takeoff animations, creating an isolating feeling and reminding players that they are in a video game.
D&D players can enhance their tabletop gaming experience by incorporating physical tavern accessories such as miniature taverns, tavern furniture sets, tavern rules, and Remarkable Inns & Their Drinks, a resource book for ready-made taverns. Additionally, The Yawning Portal, an inn and tavern famous for its hole leading to ancient ruins, offers an exciting adventure for players.