A modding team is developing 'Grand Theft Auto: San Andreas - The Nextgen Edition,' a remake of the classic game using the latest GTA V engine, offering fans an enhanced experience while awaiting GTA 6, with details kept cautious due to past legal issues.
Rockstar considered setting future GTA games in cities like Tokyo, Rio, Moscow, and Istanbul, with Tokyo nearly being realized, but ultimately the series remains focused on American cities due to cultural familiarity and logistical reasons. GTA 6 will return to Vice City in the present day, featuring dual protagonists, including the series' first female lead.
Dan Houser, creator of Grand Theft Auto, has released a novel titled 'A Better Paradise' that explores a dystopian future where AI and social media dominate society, highlighting concerns about AI dependence and manipulation, reflecting current technological anxieties.
Yorkshire's gaming industry is experiencing significant growth, driven by major studios like Rockstar Leeds and a vibrant local scene, with government initiatives supporting the sector's expansion and efforts to retain talent in the region.
Rockstar co-founder Dan Houser explained that the GTA series focuses on American cities because of the country's inherent Americana and larger-than-life characters, which are central to the game's satirical portrayal of society. The franchise has historically used American settings like New York, Los Angeles, and Miami, and the upcoming GTA VI is delayed until 2026, launching on new consoles and later on PC.
Rockstar's Dan Houser explained that GTA's focus on Americana, especially guns and larger-than-life characters, is why the series has never returned to London as a setting, despite a 1997 expansion that depicted the city in the 1960s.
Rockstar co-founder Dan Houser explains that the Grand Theft Auto series remains rooted in the United States due to its heavy reliance on Americana themes, characters, and settings, and it is unlikely to venture abroad in the near future, with GTA 6 set in a fictional Florida-inspired state.
Grand Theft Auto: San Andreas is the best-selling PlayStation 2 game in the US, with the franchise dominating the top three spots in the all-time best-selling PS2 games list, which also highlights the console's significant sales figures and other popular titles.
IGN will host an exclusive interview with Dan Houser, co-founder of Rockstar Games, at LA Comic Con 2025, where he will discuss his legacy, the impact of his games, and upcoming projects at Absurd Ventures.
Rockstar Games has confirmed that Grand Theft Auto VI will be the largest game launch in history, with a release date set for May 26, 2026, on PlayStation 5 and Xbox Series X/S, promising a highly anticipated and record-breaking entry in the iconic franchise.
A physical version of Rockstar's Grand Theft Auto: Trilogy for the Nintendo Switch has been spotted, featuring no download required, suggesting a more complete physical release after previous versions included download codes. The listing, found on Amazon, indicates it was released last month and is cheaper than the download version, sparking interest among Switch owners seeking a true physical copy.
Take-Two Interactive has sold its Private Division publishing label to an undisclosed buyer, as the company shifts focus towards producing larger blockbuster games like Grand Theft Auto. Private Division, known for publishing titles such as Obsidian's The Outer Worlds, will continue to hold rights to its existing catalogue, excluding the sequel to The Outer Worlds, which is being published by Xbox. The buyer's identity is expected to be revealed soon, but it has been confirmed that Microsoft is not involved in the acquisition.
Take-Two Interactive, the publisher behind "Grand Theft Auto," is laying off 5% of its workforce, about 600 employees, and canceling several projects as part of a cost-cutting initiative. The company filed paperwork with the SEC, stating that the downsizing will be largely complete by the end of 2024. These cuts come amid a wave of layoffs in the gaming industry, and Take-Two estimates between $160-$200 million in charges as a result of its cost-cutting plan.
Take-Two Interactive, the company behind Grand Theft Auto, is implementing a 5 percent reduction in its workforce as part of a cost reduction program, following its recent acquisition of Gearbox Interactive. The company aims to streamline its organizational structure and eliminate several projects in development, incurring an estimated $160 million to $200 million in charges. Despite previous statements indicating no plans for layoffs, the workforce reduction could impact over 400 employees. Take-Two is also preparing for the launch of Grand Theft Auto VI in 2025 and continues to highlight the success of Grand Theft Auto V, which has surpassed 195 million lifetime sales.
Take-Two Interactive, the company behind Grand Theft Auto, NBA 2K, and Bioshock, is implementing cost-cutting measures that include laying off around five percent of its global workforce and scrapping several projects in development, aiming to save over $165 million per year. The downsizing efforts are expected to be completed by December 31st, 2024, and the company will incur charges of up to $200 million. This move comes as another blow to the gaming industry, which has seen numerous mass layoffs since 2023, and Take-Two is also in the process of acquiring Borderlands developer Gearbox.