
"Slay the Spire 2 Switches to Open-Source Engine Godot After 2 Years of Development"
Slay the Spire 2 developer Mega Crit switched from Unity to the open-source engine Godot after over two years of development due to Unity's unpopular new policy. Despite Unity reversing the policy, Mega Crit stuck with the engine switch. Godot, known for its accessibility and power, is being used for the game's development, showcasing its potential as a Unity alternative. The open-source engine is free to use and funded by donations, with major sponsors including Mega Crit and Terraria developer Re-Logic.

