"Slay the Spire 2 Switches to Open-Source Engine Godot After 2 Years of Development"

TL;DR Summary
Slay the Spire 2 developer Mega Crit switched from Unity to the open-source engine Godot after over two years of development due to Unity's unpopular new policy. Despite Unity reversing the policy, Mega Crit stuck with the engine switch. Godot, known for its accessibility and power, is being used for the game's development, showcasing its potential as a Unity alternative. The open-source engine is free to use and funded by donations, with major sponsors including Mega Crit and Terraria developer Re-Logic.
- Slay the Spire 2 ditched Unity for open-source engine Godot after over 2 years of development PC Gamer
- Slay the Spire 2 Officially Announced, Won't be in Unity IGN
- The best trailers from the Triple-i indie game showcase The Verge
- Slay the Spire devs followed through on abandoning Unity Game Developer
- After 300 hours in Slay the Spire, the 1000-year gap with its unexpected roguelike sequel is exactly what I need to pull me back in Gamesradar
Reading Insights
Total Reads
0
Unique Readers
3
Time Saved
1 min
vs 2 min read
Condensed
74%
315 → 81 words
Want the full story? Read the original article
Read on PC Gamer