The Ministry of Truth for Helldivers 2 initially denied the existence of flying bugs in the game, but later had to retract their statement when players provided evidence. The game director, Johan Pilestedt, attempted to downplay the situation and divert suspicions, claiming that the flying bugs were always a possibility. There are concerns that the launch of the Terminid Control System may be related to the appearance of the flying bugs, adding a new challenge for players in the Galactic War front.
Bungie's Marathon game may be undergoing a significant shift towards a hero shooter model, moving away from custom player characters to a selectable cast of heroes, potentially influenced by former Valorant game director Joe Ziegler. This change has sparked concern and disappointment among players and content creators, particularly those familiar with Bungie's emphasis on player customization in games like Destiny. The move could also be related to monetization strategies, but it risks alienating long-time Bungie fans and pitting Marathon against established hero shooter titles like Valorant and Overwatch.
Bungie has replaced Christopher Barrett with Joe Ziegler as game director for its upcoming game, Marathon, amid fears of further layoffs following recent staff reductions. The studio is reportedly shifting the direction of Marathon by moving away from custom player characters to a selectable cast of heroes, similar to Overwatch or Apex Legends. Additionally, there are concerns about the financial situation at Bungie, with rumors suggesting that more layoffs may occur after the launch of Destiny 2's last expansion, The Final Shape.
Helldivers 2's director is seeking community input on how to address the issue of players kicking others for not using specific weapons, turning to Twitter for design suggestions. The community has responded with ideas such as highlighting the player who kicked you, implementing penalties for excessive kicking, and toggling preferred play styles. The director has expressed enthusiasm for these suggestions and plans to involve the game's team in finding a solution, showcasing the community's collaborative effort to address a challenging problem.
Warner Bros' mascot brawler game MultiVersus, which was taken offline almost a year ago, is set to re-emerge today with a scheduled meeting with the game director. Fans anticipate updates on the game, including a new release date, improvements to the overall experience, a single player campaign, better executed live service aspects, balance improvements, new characters, and a stronger release roadmap.
Helldivers 2 game director and Arrowhead Game Studios CEO Johan Pilestedt advises players without funds to wait until the game's servers can support the influx of players, acknowledging the struggle with server capacities. Despite the game's historic success, including becoming the biggest-ever launch for PlayStation Studios or Xbox on Steam, the studio is still grappling with the overwhelming demand, capping server capacities at 450,000 players and facing issues with AFK players.
In Helldivers 2, players are frozen and thawed between missions without their knowledge, and the average life expectancy of a Helldiver is only two minutes. Despite being perceived as heroes fighting for democracy, the reality is far from glorious. Game director Johan Pilestedt confirmed that the troopers are real people with families, adding a comedic twist to the game's portrayal of their plight. This revelation aligns with the game's focus on designing comedy, as highlighted in a recent feature.
Aaryn Flynn, the game director known for his work on Dragon Age and Mass Effect, faced unexpected challenges while playing his own survival game, Nightingale. Despite the game's stylish and impressive realm-shifting mechanics, it still follows traditional survival game elements such as hunting and gathering. Flynn expressed his satisfaction with Nightingale, stating that he wouldn't return to the way BioWare makes games after working on this project.
Suicide Squad: Kill the Justice League is resetting its leaderboard due to a bug that caused the Burn status effect to scale infinitely, making it overpowered and dominating the endgame. The game director acknowledged the issue and announced plans to nerf the effect and create a new leaderboard to allow players to explore different builds. The patch is planned for release "soon," and previous records will be preserved in a separate tab for players to view.
The director of the upcoming PS5 action game Stellar Blade explains that the game is more than just a hack-and-slash, with deep RPG elements allowing players to modify the protagonist, Eve, through choices, skill tree modifications, and hidden ingredients. Players can control the difficulty setting and utilize systematically supported features to overcome challenges. The game draws inspiration from titles like Sekiro, Bayonetta, and Nier Automata, featuring acrobatic combat and a release date set for April 26.
Hyung-Tae Kim, the director of the upcoming action RPG Stellar Blade, explains that special attention was given to the female lead's back in the character design because players often see the character from behind. He emphasizes that the focus on character design is not just about titillation but about creating ideal and glamorous characters for adult entertainment. Kim also discusses the protagonist's journey and personality, drawing comparisons to Nier: Automata's 2B, and expresses his admiration for Yoko Taro. Stellar Blade is anticipated as one of the major new games of 2024.
Destiny 2 Game Director Joe Blackburn is leaving Bungie next month, with Tyson Green set to replace him. Blackburn's departure comes at a turbulent time for the game and studio, raising concerns about the future of Destiny as a franchise and Bungie as a studio. The Final Shape expansion is set for release in June, and Blackburn's exit has sparked worries about the game's direction and the leadership that remains at Bungie.
Destiny 2's game director, Joe Blackburn, has announced his departure from Bungie in February, coinciding with the end-to-end playtest of the upcoming expansion, The Final Shape. He will be succeeded by Tyson Green, a long-time Bungie employee. The Final Shape's release has been delayed to June 4, and Bungie recently experienced layoffs affecting around 100 staff.