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Dlss 35

All articles tagged with #dlss 35

technology2 years ago

"MSI Unveils Next-Gen Gaming Laptops and Components at CES 2024"

MSI unveils upgraded gaming laptops including the Stealth, Raider, Cyborg, and Titan models, featuring 16:10 displays and AI features. The Stealth 18 boasts a 6-speaker array and haptic-based trackpad, while the Raider 18 offers RGB lighting and high-end specs. The compact Cyborg 14 features a translucent design and supports DLSS 3.5. The laptops also include MSI's new AI Engine for automatic profile switching, although its practicality is questioned.

technology2 years ago

"Nvidia's Custom Chip Work and DLSS Support Could Make Nintendo Switch 2 a Gaming Culture Game-Changer"

Nvidia is reportedly seeking recognition for its work on the upcoming Nintendo Switch 2, which is expected to feature a custom Tegra SoC and limited DLSS 3.5 support. Leakers suggest that Nvidia may have its name prominently featured on the console or packaging, and the company's DLSS technology could enhance ray-tracing effects in games. While the Switch 2 may not fully utilize Nvidia's frame-generation technology, it is expected to compete with the graphics performance of the PlayStation 5 and Xbox Series X|S in optimized titles.

gamingtechnology2 years ago

"Exploring the Cutting-Edge PC Graphics of DLSS 3.5 and Cyberpunk 2077 Phantom Liberty"

A roundtable discussion on AI and the future of game graphics, featuring representatives from Nvidia, CD Projekt RED, and the PCMR subreddit, explores the use of image upscaling and frame generation techniques as tools that allow visuals to reach new heights. The conversation highlights the progress made in rendering complex scenes in games like Cyberpunk 2077 at 60 frames per second, thanks to advancements in hardware and technologies like DLSS 3.5 ray reconstruction. The discussion also touches on the potential of machine learning in game graphics beyond DLSS 3.5 and the importance of balancing performance and fidelity.

gaming-technology2 years ago

"Nvidia's DLSS 3.5 Enhances Ray Tracing for Cyberpunk 2077 Launch"

Nvidia's DLSS 3.5, the latest version of its upscaling technology, will be supported by Cyberpunk 2077, becoming the first game to do so. DLSS 3.5 utilizes Ray Reconstruction, an AI-powered technique that enhances the quality of ray tracing, resulting in higher-quality pixels. The update will bring improvements to reflections, global illumination, and lighting in the game. Additionally, Update 2.0 will introduce vehicle combat, a revamped police system, and redesigned perk and skill trees. DLSS 3.5 will be available to all RTX GPUs, including older models like the RTX 2080, and other games are set to receive the update later this fall.

technology2 years ago

NVIDIA's DLSS 3.5 with Ray Reconstruction: A Game-Changer for Fall Launch

NVIDIA has announced DLSS 3.5, the latest iteration of its AI-driven algorithm, Deep Learning Super Sampling. DLSS 3.5 focuses on Ray Reconstruction (RR), which enhances the visual experience in ray tracing by incorporating additional game and software engine data, distinguishing between good and bad pixels, and preserving high-frequency data for upscaling. This update aims to address issues with traditional denoising techniques, such as loss of color data, inaccurate lighting effects, and lower-quality reflections. DLSS 3.5 is set to debut in the fall and will be featured in games like Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2, as well as in the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Renderer.