
Larian Studios' New Project Resolves Baldur's Gate 3's Major Flaw
Larian Studios is moving away from Vulkan and DirectX 11 for its next project, focusing instead on DirectX 12 to improve performance and graphics. The new game engine, already in pre-production, will feature enhanced visual effects, including a global illumination lighting system and mesh shaders, promising more dynamic and realistic scenes. This shift addresses technical issues faced in Baldur's Gate 3, with the new title expected after 2028.





