CD Projekt RED is focusing on developing The Witcher 4 primarily for PS5, aiming for a 60fps target, marking a shift from their usual PC-first approach, though achieving this on Xbox Series S may be challenging.
Microsoft has paused development on its Xbox handheld console to focus on enhancing gaming performance on Windows 11 for third-party devices, although it still has ambitions to release its own handheld in the future. The company has a history of prototypes but no current plans for immediate release, and the next-generation Xbox console development continues independently.
A developer from Hello Games revealed that enhancing No Man's Sky for the PS5 Pro took four to five months, highlighting potential challenges for the new console. This extensive development time could pose issues for smaller studios, potentially leading to fewer games optimized for the PS5 Pro. This situation may affect the console's appeal, as PlayStation needs to justify the $700 price tag to consumers.
Russian President Vladimir Putin has ordered the government to explore the creation of a domestic video game industry, including the development of stationary and portable game consoles, an operating system, and a cloud system for game delivery. This directive comes as major video game makers have halted official sales to Russia due to the country's invasion of Ukraine. Despite facing challenges such as a lack of expertise and access to advanced chips, Russia is considering options including sourcing hardware from China to create a portable console similar to Valve’s Steam Deck.
Xbox head Phil Spencer reportedly assured employees that there are no plans to stop making Xbox consoles during a company town hall, countering speculation about a potential shift in first-party and platform strategy. Rumors have circulated about Microsoft considering bringing Xbox titles to other platforms, leading to concerns about the future of Xbox as a console platform. The upcoming "Future of Xbox" event, announced by Spencer, may provide clarity on these speculations, with the event set to be streamed on Thursday, February 15.
Remedy, the developer of Alan Wake 2, has opened up about the challenges they face in developing the game for the Xbox Series S. The studio cited the GPU and memory limitations of the console as major obstacles in achieving the desired visual quality and frame rate. While the Xbox Series X and PlayStation 5 versions will have a 60 frames per second performance mode, the Xbox Series S version will focus on visuals and ambiance at 30 frames per second. This highlights the difficulty developers face in optimizing games for the less powerful Xbox Series S compared to its more powerful counterparts.