Roblox-led surge and outsourcing reshape a $196B games market in 2025

TL;DR Summary
Global video game content sales rose 5.3% to $195.6B in 2025, even as private funding fell about 55% and layoffs persisted. Outsourcing climbed to 35.5% of content investment, with notable titles like Hollow Knight: Silksong and Palworld relying heavily on external work. Console spending grew modestly while platform services dominated growth; PC spending rose 30% since 2020, and China accounted for roughly 20% of global player spend. Roblox emerged as the key growth driver, and analysts foresee 2026 growth in non-core markets, advertising, direct-to-consumer and alternative payments, external development, and Roblox.
- Global game content sales rose 5.3% to $195.6bn in 2025 GamesIndustry.biz
- PRESENTATION: The State of Video Gaming in 2026 (Early Access Edition) MatthewBall.co
- Can gaming win the battle for attention with other entertainment? | Matthew Ball - The DeanBeat GamesBeat
- Matthew Ball's State of Video Gaming in 2026: "China is eating the video games industry" PocketGamer.biz
- The Gaming Industry in 2026 Through the Eyes of a Veteran: A Sad Reality IXBT.games
Reading Insights
Total Reads
1
Unique Readers
9
Time Saved
2 min
vs 3 min read
Condensed
83%
551 → 91 words
Want the full story? Read the original article
Read on GamesIndustry.biz