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Team Fortress

All articles tagged with #team fortress

gaming2 years ago

Valve Shuts Down Fan-Made Projects for Portal 64 and Team Fortress 2

Valve has requested the cessation of development and takedown of two fan projects, Portal 64 and Team Fortress: Source 2, citing concerns over IP infringement and dependence on Nintendo's proprietary libraries. This move contrasts with the recent approval of the Portal 2 community-made mod, Portal: Revolution, by Valve. The company's actions are seen as an attempt to avoid potential conflicts with Nintendo, similar to the situation with the GameCube and Wii emulator Dolphin's planned release on Steam last year.

gamingintellectual-property2 years ago

Valve Cracks Down on Fan-Made Team Fortress and Portal Projects

The Team Fortress: Source 2 fan project, a remake in s&box, received a DMCA from Valve for unauthorized use of game assets. Despite the project already halting development due to engine changes, the DMCA has sparked controversy, with some criticizing Valve's actions. Garry Newman of Facepunch clarified that s&box lacks a license to use Valve's content, emphasizing the distinction between modding and complete remakes. This incident reflects the ongoing issue of using others' intellectual property without permission in the gaming industry.

gaming2 years ago

Valve Shuts Down Fan-Made Team Fortress 2 and Portal 64 Projects

Valve has shut down fan projects Team Fortress: Source 2 and Portal 64 following DMCA takedown demands, effectively ending the development of these anticipated projects. Team Fortress: Source 2 aimed to port the classic game to the Source 2 engine, while Portal 64 sought to reimagine the puzzle game on Nintendo 64 hardware. The takedowns were the final blow for both projects, with Team Fortress: Source 2 also facing technical challenges.

gaming2 years ago

Valve Shuts Down Fan-Made Team Fortress and Portal Projects

Valve has taken action against fan projects including Team Fortress: Source 2 and Portal 64, issuing a DMCA takedown against the former and indirectly causing the removal of the latter due to its reliance on Nintendo's proprietary libraries. This move has surprised the gaming community, as Valve has historically been supportive of fan projects. The unique circumstances of these cases, involving unauthorized use of Valve assets and reliance on Nintendo's proprietary tools, may have prompted these actions, signaling a potential shift in Valve's approach to fan projects.