Star Citizen's single-player spin-off, Squadron 42, is nearing completion with a 40-hour content, a star-studded voice cast, and a planned release in 2026, after 14 years of development, though delays are still possible.
Squadron 42, a highly anticipated space RPG by Cloud Imperium Games with Hollywood stars like Gary Oldman and Henry Cavill, is set for a 2026 episodic release, featuring space combat, FPS elements, and character interactions, drawing comparisons to Mass Effect and Starfield.
Star Citizen is expected to launch in 2027 or 2028, with Squadron 42 releasing around 2026, featuring a Hollywood cast and described as 'Top Gun meets Star Wars,' marking a significant milestone after over a decade of development.
Star Citizen has surpassed $700 million in crowdfunding but still lacks a release date. Despite launching Alpha 3.23 and planning for Alpha 4.0 in 2024, the game's commercial release remains uncertain. The project, led by Cloud Imperium Games and Chris Roberts, continues to face criticism and skepticism over its prolonged development and expensive virtual items.
Cloud Imperium Games' CEO, Chris Roberts, hinted that Star Citizen, after a decade and $670m, may soon move into a 1.0 release, representing a "finish line" for the game. The new server meshing tech is aiding this progress, with 2024 anticipated to be a significant year for the universe of Star Citizen. The studio recently faced layoffs and departures, with the company citing "normal processes" for the staffing changes.
Cloud Imperium Games CEO Chris Roberts indicates that the long-awaited 1.0 release of Star Citizen may be on the horizon, with recent tech milestones and the completion of Squadron 42 contributing to the progress. The achievement of seamless player travel between star systems on different servers marks a significant step towards the MMO's 1.0 release, enabled by the "server meshing" technology. The company is now focused on launching server meshing in Star Citizen Alpha 4.0 and plans to deliver large updates and new features as they push towards the 1.0 goal. Roberts has relocated to Austin to be closer to development teams, and the company is reorganizing as it charges full steam ahead towards the game's finish line.
After 12 years and $669 million in crowdfunding, the space sim Star Citizen is still in alpha, with a 1.0 launch on the horizon. Developer Cloud Imperium Games plans to accelerate features from Squadron 42 into the game and aims for a stable, polished release. Recent changes include a controversial relocation plan and layoffs, with senior game director Rich Tyrer now overseeing development. Despite the long journey, Chris Roberts is determined to finish strong, quoting Roman emperor Marcus Aurelius: "What we do now echoes in eternity."
Falling Frontier, a new RTS game blending the visual style of Star Citizen with the grandeur of Homeworld, is set to launch on Steam in 2025. The game features complex space strategy, including base building, army raising, and colony forging, with a focus on tension and drama in a vast, procedurally generated universe. Players can manage individual commanders and crew members, customize ships, and engage in in-depth combat. Falling Frontier promises a unique and immersive galactic adventure for strategy game enthusiasts.
Star Citizen, a space simulation game still in alpha after over a decade, has released a $48,000 "Legatus Pack" which includes 187 ships and hundreds of accessories. This pack, which costs roughly two-thirds of the median annual household income in the US, is available only to members of the game's Chairman's Club, who have already spent at least $1,000. Despite the high price, an analysis shows that the inflation-adjusted average price-per-ship has decreased by about 12 percent since 2019. The game has raised over $658 million to date, with a record $117 million in the last year alone, indicating a strong, ongoing financial support from its community. However, some fans express concern over the optics of selling expensive DLC for a game that has yet to be fully released.
Cloud Imperium Games showcases the impressive progress of Star Citizen and Squadron 42 in a new trailer, highlighting the advanced capabilities of the "Star Engine." The trailer demonstrates seamless transitions between diverse environments, characters engaging in activities across vast distances, and the absence of loading screens. While the gameplay may not be fundamentally different from other space titles, the ambitious development and substantial crowdfunding budget have allowed CIG to create one of the most technologically ambitious game engines ever witnessed. Squadron 42 is now feature-complete and entering the polishing phase, indicating progress despite the lengthy development timeline.
Cloud Imperium Games has announced that Squadron 42, the standalone single-player campaign for Star Citizen, is now "feature-complete" and in the polishing phase. The game, which has faced multiple delays since its original announcement in 2014, is still without a release window. The studio is focusing on AI, narrative, and cinematics, and players can expect to see more updates and progress on Star Citizen's persistence.
After over a decade since its announcement, the single-player campaign Squadron 42 of the controversial space sim Star Citizen is now "feature complete," according to developer Cloud Imperium Games (CIG). Squadron 42, which was originally part of the Star Citizen Kickstarter campaign in 2012, has faced numerous delays and setbacks. The game features a star-studded cast including Mark Hamill, Gary Oldman, and Gillian Anderson. While no release window has been announced, CIG has begun work on the beta and final release stages. Star Citizen has raised over $616 million from 4.8 million accounts, making it one of the most financially successful video game projects to date.
Star Citizen's latest alpha update, Alpha 3.20, introduces new PvP modes, maps, race tracks, missions, and ships. The update also overhauls the Arena Commander module, streamlining the UI and adding new features such as spawn screens and FPS maps. Additionally, a new ship, the MISC Hull C, is introduced for hauling purposes, while the Mirai Fury LX offers speed and maneuverability. Despite its long development cycle, Star Citizen continues to attract a dedicated fanbase.
Star Citizen, the long-running space sim game, has reached the Alpha 3.20 stage with its latest update, "Fully Loaded." The update includes an overhaul of the Arena Commander mode, new PvP modes, maps, racetracks, missions, and ships. Notably, the update introduces the MISC Hull C ship, priced at $500, and adds automatic cargo loading and unloading at space stations. Star Citizen has raised over $600 million through crowdfunding, making it one of the most controversial projects in gaming.
Star Citizen's latest Alpha 3.18 "Lasting Legacies" update, which introduces the game's long-promised "Persistent Entity Streaming" technology, has caused server failures due to high volume of interest from backers. The game has been shut down for maintenance to mitigate the issues encountered over the weekend. Despite over a decade of active development and $555 million in crowdfunding, there is still no sign of a fully playable beta version in sight.