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Cloud Imperium Games

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Star Citizen Crowdfunding Hits $700M with No Release Date in Sight

Originally Published 1 year ago — by IGN

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Source: IGN

Star Citizen has surpassed $700 million in crowdfunding but still lacks a release date. Despite launching Alpha 3.23 and planning for Alpha 4.0 in 2024, the game's commercial release remains uncertain. The project, led by Cloud Imperium Games and Chris Roberts, continues to face criticism and skepticism over its prolonged development and expensive virtual items.

"Star Citizen Nears 1.0 Release After Years of Development and Reorganization"

Originally Published 1 year ago — by Eurogamer.net

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Source: Eurogamer.net

Cloud Imperium Games' CEO, Chris Roberts, hinted that Star Citizen, after a decade and $670m, may soon move into a 1.0 release, representing a "finish line" for the game. The new server meshing tech is aiding this progress, with 2024 anticipated to be a significant year for the universe of Star Citizen. The studio recently faced layoffs and departures, with the company citing "normal processes" for the staffing changes.

"Star Citizen Nears 1.0 Release After Years of Development and Reorganization"

Originally Published 1 year ago — by PC Gamer

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Source: PC Gamer

Cloud Imperium Games CEO Chris Roberts indicates that the long-awaited 1.0 release of Star Citizen may be on the horizon, with recent tech milestones and the completion of Squadron 42 contributing to the progress. The achievement of seamless player travel between star systems on different servers marks a significant step towards the MMO's 1.0 release, enabled by the "server meshing" technology. The company is now focused on launching server meshing in Star Citizen Alpha 4.0 and plans to deliver large updates and new features as they push towards the 1.0 goal. Roberts has relocated to Austin to be closer to development teams, and the company is reorganizing as it charges full steam ahead towards the game's finish line.

"Star Citizen: A 12-Year Journey to $669 Million"

Originally Published 1 year ago — by IGN

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Source: IGN

After 12 years and $669 million in crowdfunding, the space sim Star Citizen is still in alpha, with a 1.0 launch on the horizon. Developer Cloud Imperium Games plans to accelerate features from Squadron 42 into the game and aims for a stable, polished release. Recent changes include a controversial relocation plan and layoffs, with senior game director Rich Tyrer now overseeing development. Despite the long journey, Chris Roberts is determined to finish strong, quoting Roman emperor Marcus Aurelius: "What we do now echoes in eternity."

"Star Citizen's Latest Trailer Showcases Impressive Technological Progress and Stunning Visuals"

Originally Published 2 years ago — by TechSpot

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Source: TechSpot

Cloud Imperium Games showcases the impressive progress of Star Citizen and Squadron 42 in a new trailer, highlighting the advanced capabilities of the "Star Engine." The trailer demonstrates seamless transitions between diverse environments, characters engaging in activities across vast distances, and the absence of loading screens. While the gameplay may not be fundamentally different from other space titles, the ambitious development and substantial crowdfunding budget have allowed CIG to create one of the most technologically ambitious game engines ever witnessed. Squadron 42 is now feature-complete and entering the polishing phase, indicating progress despite the lengthy development timeline.

Star Citizen's Squadron 42 Achieves "Feature-Complete" Status After 11 Years

Originally Published 2 years ago — by Eurogamer.net

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Source: Eurogamer.net

Cloud Imperium Games has announced that Squadron 42, the standalone single-player campaign for Star Citizen, is now "feature-complete" and in the polishing phase. The game, which has faced multiple delays since its original announcement in 2014, is still without a release window. The studio is focusing on AI, narrative, and cinematics, and players can expect to see more updates and progress on Star Citizen's persistence.

Star Citizen's Squadron 42 Achieves Feature Completion, Awaits Release

Originally Published 2 years ago — by IGN

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Source: IGN

After over a decade since its announcement, the single-player campaign Squadron 42 of the controversial space sim Star Citizen is now "feature complete," according to developer Cloud Imperium Games (CIG). Squadron 42, which was originally part of the Star Citizen Kickstarter campaign in 2012, has faced numerous delays and setbacks. The game features a star-studded cast including Mark Hamill, Gary Oldman, and Gillian Anderson. While no release window has been announced, CIG has begun work on the beta and final release stages. Star Citizen has raised over $616 million from 4.8 million accounts, making it one of the most financially successful video game projects to date.

"Star Citizen Reaches Alpha 3.20 After $600 Million Investment"

Originally Published 2 years ago — by IGN

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Source: IGN

Star Citizen, the long-running space sim game, has reached the Alpha 3.20 stage with its latest update, "Fully Loaded." The update includes an overhaul of the Arena Commander mode, new PvP modes, maps, racetracks, missions, and ships. Notably, the update introduces the MISC Hull C ship, priced at $500, and adds automatic cargo loading and unloading at space stations. Star Citizen has raised over $600 million through crowdfunding, making it one of the most controversial projects in gaming.

Star Citizen's Latest Update Sparks Frustration and Backlash Among Players.

Originally Published 2 years ago — by Eurogamer.net

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Source: Eurogamer.net

Star Citizen developer Cloud Imperium Games is still struggling with login and server issues after the release of its latest update, Alpha 3.18, which includes Persistent Entity Streaming tech. The game's platform is currently operational but has been given the status of Partial Outage owing to problems with its persistent universe and electronic access. The developer has apologised for the "super rough start" and is working to resolve the issues as quickly as possible.