Tag

Quest 3

All articles tagged with #quest 3

Quest Outperforms Nintendo Switch 2 on Amazon and Beyond
technology2 months ago

Quest Outperforms Nintendo Switch 2 on Amazon and Beyond

Meta’s Quest 3 VR headsets are outselling Nintendo’s Switch 2 on Amazon, with Quest 3 models selling 154,000 units in the last 30 days compared to Switch 2’s 150,000, despite being released over a year earlier. The sales highlight Quest 3’s popularity, especially during the holiday season, though Meta faces challenges with user retention and profitability.

Meta Quest 3 Update Enhances Netflix Viewing and Reduces Distortion
technology1 year ago

Meta Quest 3 Update Enhances Netflix Viewing and Reduces Distortion

Meta's new v66 update for the Quest 3 VR headset addresses key issues like hand distortion and menu access, introducing wrist buttons and improved background audio for multitasking. These features, along with high-resolution Netflix support and other enhancements, will also be available on Quest 2 and Quest Pro. Additionally, improvements in idle power drain and a new sleep mode option aim to reduce the headset's downtime.

"Meta Quest 3 Update Enhances Passthrough, Netflix Viewing, and Travel Mode"
technology1 year ago

"Meta Quest 3 Update Enhances Passthrough, Netflix Viewing, and Travel Mode"

The Quest v66 update by Meta significantly reduces passthrough distortion and warping on the Quest 3 headset. It also introduces new features like wrist-mounted menu buttons for hand tracking, background audio and media controls, a new sleep mode, and the ability to hide apps in the library. The update is rolling out gradually, so users may experience a delay in receiving it.

"Enhanced Passthrough Quality and Features in Quest 3"
technology1 year ago

"Enhanced Passthrough Quality and Features in Quest 3"

The Meta Quest v64 system software update brings improved passthrough quality, external mic support, lying down mode, and continuous casting for Quest 3. The update enhances passthrough resolution, image quality, and reduces graininess, but doesn't address geometric warping distortion. It also allows the use of an external microphone and introduces lying down mode, previously available for Quest 2 and Quest Pro. Additionally, the update enables continuous casting even when the headset is taken off.

"Meta's Quest Update: Laying Down Mode Delay Explained"
technology1 year ago

"Meta's Quest Update: Laying Down Mode Delay Explained"

The lying down mode, introduced in the latest Quest update for Quest 2 and Quest Pro, will also be coming to Quest 3, according to Meta's CTO Andrew Bosworth. The delay is due to the different Guardian system in Quest 3, specifically the Smart Guardian feature, which requires adjustments to ensure reliable and safe implementation without compromising other safety features.

"Mark Zuckerberg Continues Criticism of Apple's Vision Pro in Latest Meta CEO Disparagement"
technology1 year ago

"Mark Zuckerberg Continues Criticism of Apple's Vision Pro in Latest Meta CEO Disparagement"

Meta CEO Mark Zuckerberg continues to criticize Apple's Vision Pro VR headset, reiterating his belief that the $3,500 Vision Pro is inferior to Meta's $500 Quest 3. He emphasized the importance of device weight, motion blur, and precision inputs, dismissing the Vision Pro's higher resolution as unnecessary given the tradeoffs. Zuckerberg also defended the Quest as more than just a gaming device, highlighting its social, browser, and video player apps. Analysts have noted that the Vision Pro is the device Meta aims to reach in 3-5 years, but Zuckerberg maintains that the Quest is currently superior in many ways.

"Comparing Meta Quest 3 and Apple Vision Pro: The Ultimate VR Showdown"
technology2 years ago

"Comparing Meta Quest 3 and Apple Vision Pro: The Ultimate VR Showdown"

Developers are experimenting with using both the Vision Pro and Quest 3 VR headsets simultaneously for quick passthrough testing, with one worn as an under-layer and the other held up as an outer-layer. The Vision Pro's go-to-sleep functionality makes it more convenient for this purpose, allowing developers to quickly test software on both devices. While wearing both headsets simultaneously wouldn't be useful for in-depth usability testing due to sensor placements, this method proves effective for glancing around inside VR quickly from the view inside another headset.