Tag

Progression System

All articles tagged with #progression system

"Helldivers 2: Navigating Progression, Bosses, and Server Capacity"

Originally Published 1 year ago — by Gamesradar

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Source: Gamesradar

The Helldivers 2 progression system involves XP, levels, Medals, Requisition Slips, and Samples obtained through completing mission objectives rather than kills, with rewards shared equally among the team. Players can unlock new stratagems with XP, buy new stratagems with Requisition Slips, and upgrade their Ship with Samples. Higher difficulties are unlocked by successfully completing operations on the previous difficulty, with nine levels of difficulty available.

Max-level MW3 players express discontent with upcoming Double XP event

Originally Published 2 years ago — by Dexerto

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Source: Dexerto

Max-level players in Modern Warfare 3 (MW3) are not happy with the upcoming Double XP event, as they are already at the level cap of 55 and additional XP gains are useless to them. MW3 lacks a traditional Prestige system, which has been a core complaint in recent Call of Duty titles. The event, running from November 22 to November 27, will offer Double XP, Double Weapon XP, and Double Battle Pass XP for other players. However, max-level players will have to wait for the Seasonal Prestige system to be reintroduced in December.

"Forza Motorsport: Revving Up Racing Enthusiasts of All Experience Levels"

Originally Published 2 years ago — by Jalopnik

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Source: Jalopnik

Forza Motorsport aims to teach players how to tune and modify cars, focusing on car progression and customization. The game introduces progression-gated mods based on a car's level, allowing players to gradually unlock and experiment with different modifications. It also features track section ratings to help players improve their driving skills. While these features are beneficial for beginners, they can be frustrating for experienced players who prefer more freedom and customization options from the start. Despite its great physics engine and beautiful graphics, Forza Motorsport's gated progression system limits the gameplay experience for some players.

"Starfield's New Game Plus and Endings: Bethesda's Decisions Explored"

Originally Published 2 years ago — by Forbes

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Source: Forbes

The implementation of New Game Plus in Bethesda's Starfield has been criticized for its design choices, as players lose all progress, including weapons, armor, credits, quests, ship and base-building designs, and survey data. This contradicts the typical playstyle of Bethesda games and hinders the ability to try different character builds. The lack of answers in the main storyline regarding the loop's origins also left some players unsatisfied.

The Crew Motorfest: A Rollercoaster of Fun and Frustration

Originally Published 2 years ago — by Kotaku

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Source: Kotaku

The Crew Motorfest, the latest installment in the franchise, offers a wackier and wilder take on open-world racing similar to Forza Horizon. With a wide array of vehicles including cars, boats, planes, and bikes, players can freely switch between them at any point. However, the game's odd progression system and limited customization options for events hinder the overall experience, making it frustrating for those seeking more freedom in their open-world racing games.

Assassin's Creed Mirage: A Classic AC Experience with a Twist

Originally Published 2 years ago — by TrueAchievements

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Source: TrueAchievements

Ubisoft has revealed new details about Assassin's Creed Mirage, stating that there will be no XP-based progression in the game. Instead, progression will be linear and story-driven, with the protagonist's rank increasing within the Brotherhood as the story unfolds. The game will feature new tools that can be upgraded and customized, allowing for unique gameplay strategies. Ubisoft also hinted at the return of fan-favorite features, such as popular assassinations and outfit dye.

"Apex Legends Season 17: Weapon Mastery, New Legend, and Ranked Updates"

Originally Published 2 years ago — by Dexerto

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Source: Dexerto

Apex Legends Season 17 introduces a new long-term Weapon Mastery system that won't reset every season. Players progress through 100 levels for each weapon by inflicting damage, getting kills, and completing specific challenges called trials. Rewards include a legendary skin for each weapon, banner frames, performance trackers, and weapon-specific mastery level badges. The target time to complete each mastery is between 80-120 hours, depending on skill level.

EA's Skate undergoes console playtesting with new details revealed.

Originally Published 2 years ago — by IGN

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Source: IGN

EA has announced that the next generation Skate game will be getting console playtesting, and has shared new information about the game. The progression system is currently in early development and will not include lootboxes. Rewards will be granted based on difficulty levels and will include customisation items. The game will feature four main categories of activities: Challenges, Pop-ups, Community Events, and Throwdowns. Skate is set to be free to play.