
"Contra: Operation Galuga - Reviving Classic Gameplay with New Ideas"
Tomm Hulett, director of Contra: Operation Galuga, discusses capturing the classic Contra feel while updating gameplay for a new era. The game maintains the familiar thrill of blasting enemies and facing massive biomechanical monstrosities, while offering the option to play with HP instead of one-hit kills. Konami aimed to make the game challenging yet accessible, incorporating unlockable perks to give players an edge. The game retells the original Contra story with expanded world-building and evolved 2D gameplay, and WayForward's experience with Contra 4 informed their work on the new game.




