Warner Bros. Games is facing significant financial challenges, with MultiVersus underperforming and contributing to a $300 million writedown in 2024. Despite regular content updates, the game's player base has dwindled since its May re-launch, and issues like balance problems and high-priced content have deterred players. Warner Bros. is now focusing on more stable franchises like Game of Thrones and Mortal Kombat, amid rumors of selling its gaming division. The future of MultiVersus remains uncertain.
Player First Games announced upcoming patches for MultiVersus that will include performance improvements, End of Game stats, and the option to turn off team colors. The Iron Giant, removed due to balance issues, will return shortly. The updates are based on player feedback and will roll out in future patches.
Velma from MultiVersus, once a top-tier character during the game's beta, has become one of the least-picked fighters following significant nerfs in the official release. Fans are frustrated with the changes to her abilities, particularly her ranged attacks, and are calling for buffs to restore her viability in the game.
Multiversus, a free-to-play Warner Bros. crossover fighting game, has returned to Steam after a year-long hiatus and is rapidly gaining popularity with a 'Very Positive' rating. Despite its success, some players are unhappy with the in-game currency and microtransactions. The game features a roster of 27 characters, including Batman and Arya Stark, with more to be added over time.
MultiVersus developer Player First Games announced that several features missing from the final version, which were present in the open beta, will be reinstated. These include team colors, end of game stats, and adjustable input buffer settings. The game, which returned in May 2024 after a hiatus for an Unreal Engine 5 transition, has faced player complaints about missing features and changes in monetization. No specific timeframe for the feature updates was provided.
MultiVersus recently launched its full release after a year-long hiatus, but players have noted the absence of several features present in the beta. Game Director Tony Huynh addressed these concerns, stating that many features are being re-implemented and tested, delayed due to the switch to Unreal Engine 5 and new netcode. While some features like team colors and end-of-game stats are returning, others like bot matches and free-for-all queues remain unavailable. Despite some player disappointment, the game has attracted a large player base, and future updates are anticipated.
A Multiversus player estimates it takes over 38 hours of PvP gameplay to unlock each new character, with premium fighters like The Joker requiring up to 77 hours. This grind is due to the slow accumulation of in-game currency, prompting criticism of the game's unlock system.
MirrorMan, the second-place finalist in a recent MultiVersus exhibition tournament, has released his own tier list for the game. He ranks Wonder Woman, Harley Quinn, Steven Universe, and Iron Giant as the best characters, with Iron Giant being particularly strong due to a powerful combo. Conversely, Jason Voorhees and Velma are considered the weakest, with Velma suffering from significant nerfs since the Open Beta.
MultiVersus has returned after a hiatus, but players are unhappy with its current state due to performance issues, lag, and several negative changes from the beta version, such as locked characters in local play and increased in-game prices. Fans hope the developers will address these problems soon.
MultiVersus has relaunched with over 100,000 concurrent players on Steam but has faced significant backlash due to changes made during its hiatus. Players have criticized the removal of features, changes to mechanics, and the game's monetization strategy, leading to a "Mixed" perception on Steam. Fans are urging developer Player First Games to address these issues promptly.
MultiVersus has relaunched with over 100,000 players on Steam, but new character restrictions for local and training modes have disappointed many fans. Players now need to unlock characters through gameplay or purchase, a change from the open beta. This has led to criticism, with some arguing it will hurt the game's popularity and revenue in the long run. Other complaints include gameplay issues like lag and camera zoom.
MultiVersus has relaunched with over 114,000 concurrent players on Steam, nearly 75% of its all-time peak. The game, which had been closed for almost a year due to a dwindling player base, returned on May 28 with new characters including The Joker, Jason Voorhees, and Banana Guard. Despite efforts to prevent datamining, the game's director acknowledges it remains an ongoing challenge.
Multiversus has re-launched after a year-long hiatus, but its new character unlock system has upset competitive players. The game now requires characters to be unlocked with in-game currency or real money for local matches, making it difficult for smaller tournaments to afford. Fans are divided, with some defending the need for monetization and others calling for changes.
MultiVersus is transitioning from beta to its official release on May 28, with console players able to access the game starting at 4 a.m. PT / 7 a.m. ET and PC players at 10 a.m. PT / 1 p.m. ET. To manage server load, Player First Games will allow users in waves, announced via their X/Twitter account. New characters like The Joker, Banana Guard, and Jason Voorhees will be available at launch, with Agent Smith coming later. Existing characters and features have been reworked, and beta players will receive the Season 1 premium battle pass for free if they log in by June 11.
MultiVersus is relaunching next week, and Player First Games has revealed Jason Voorhees as a new fighter. A new video details his full move list, showcasing his powerful and film-referenced attacks. Jason will be playable starting May 28.