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Masahiro Sakurai

All articles tagged with #masahiro sakurai

Nintendo Announces Extended Kirby Air Riders Direct and PAX Aus Preview

Originally Published 2 months ago — by Eurogamer

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Source: Eurogamer

Nintendo announced a second dedicated Direct for Kirby Air Riders, scheduled for October 23rd, led by Masahiro Sakurai, to showcase the game ahead of its November release. The game is a follow-up to Kirby Air Ride and features unique modes like City Trial, with the presentation expected to provide detailed insights into its gameplay and features.

Kirby Air Riders and New Amiibo Reveals Steal the Spotlight in Nintendo's Latest Direct

Originally Published 4 months ago — by Nintendo Life

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Source: Nintendo Life

A second Nintendo Direct focused on Kirby Air Riders, hosted by director Masahiro Sakurai, has been announced but without a specific date. The show will likely reveal more about the game, including amiibo updates, and is part of ongoing promotional efforts ahead of the game's release on Switch 2 on November 20, 2025.

Kirby Air Riders Achieves Near 4 Million Views and Announces Split-Screen Multiplayer

Originally Published 4 months ago — by My Nintendo News

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Source: My Nintendo News

Masahiro Sakurai expressed amazement and gratitude as the Kirby Air Riders Nintendo Direct reached over 4 million views, just under a week after the broadcast, which announced the launch of Kirby Air Riders on Nintendo Switch 2 on November 20th.

Sakurai Warns of AAA Game Sustainability and Sees AI as a Solution

Originally Published 6 months ago — by Kotaku

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Source: Kotaku

A misinterpreted machine translation of Masahiro Sakurai's comments about AI in game development sparked controversy, highlighting the challenges and nuances lost in automated translations, especially from Japanese to English, and raising concerns about reliance on AI for understanding complex industry opinions.

Sakurai Discusses Game Development and AI in Smash Bros.

Originally Published 6 months ago — by Nintendo Everything

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Source: Nintendo Everything

Smash Bros. director Masahiro Sakurai believes large-scale game development is becoming unsustainable due to increasing complexity and time requirements, and suggests that generative AI could help improve efficiency and adapt to industry changes, though he does not fully endorse its use. The issue is compounded by a shrinking talent pool in Japan and challenges in hiring overseas, prompting a need for new solutions in game creation.

Sakurai Guides Zelda Cosplayer on Master Sword Mishap

Originally Published 1 year ago — by Gamesradar

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Source: Gamesradar

Zelda fans have discovered that Link's iconic sword unsheathing animation is unrealistic, as demonstrated by a cosplayer's failed attempt to replicate it. Even Super Smash Bros. creator Masahiro Sakurai acknowledged the issue, revealing a slight tweak made in the game to make the animation more believable. Despite these efforts, the animation still involves the sword clipping through the scabbard, a detail now more noticeable to fans. Sakurai also hinted at a new game in development, to be announced soon.

Smash Bros Creator Sakurai Guides Cosplayer on Link's Sword Technique

Originally Published 1 year ago — by Video Games Chronicle

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Source: Video Games Chronicle

Masahiro Sakurai, creator of Kirby and Super Smash Bros, assisted a cosplayer struggling to unsheathe Link's sword by sharing a tip from Super Smash Bros Ultimate. Sakurai explained that Link pulls the scabbard down with his other hand to properly sheathe the sword, a detail added in the game to address the issue. The cosplayer, Sakigake, expressed gratitude and plans to use the game as a reference for future cosplay. Sakurai recently concluded his YouTube channel, which offered insights into game development.

"Super Smash Bros. Ultimate: Updates, Amiibo, and Kingdom Hearts Sora Restock"

Originally Published 1 year ago — by GoNintendo

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Source: GoNintendo

Masahiro Sakurai, the creator of Super Smash Bros. Ultimate, has indicated that his work on the game has come to an end with the release of the Sora amiibo. Having spent over 11 years on the series, Sakurai expressed gratitude to everyone involved and noted that all fighters have now been made into amiibo, signaling the conclusion of his work on the game.

"Sakurai's Stance: The Battle Against CGI Game Trailers"

Originally Published 1 year ago — by Nintendo Life

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Source: Nintendo Life

Masahiro Sakurai, creator of Super Smash Bros. Ultimate, speaks out against CGI game trailers that lack actual gameplay footage, emphasizing the importance of showcasing gameplay to accurately represent a game's appeal. While acknowledging exceptions for certain franchises or creators, Sakurai urges developers to prioritize demonstrating gameplay early on. Nintendo has been praised for effectively combining CGI and gameplay footage in its trailers, with Sakurai's own franchise, Super Smash Bros. Ultimate, being a notable exception due to its established reputation.

"Masahiro Sakurai Announces YouTube Channel Closure for 2022"

Originally Published 2 years ago — by Nintendo Life

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Source: Nintendo Life

Masahiro Sakurai, creator of Super Smash Bros., has announced that he plans to end his YouTube channel, Masahiro Sakurai on Creating Games, sometime this year. The channel, which has gained over 570,000 subscribers, features videos on game development and Sakurai's personal history. While the reason for ending the channel is not disclosed, fans are left wondering about Sakurai's future projects, including the possibility of a new Smash Bros. game or a Kid Icarus: Uprising port for the Nintendo Switch.