Nintendo is hosting a live Nintendo Direct focused on Kirby Air Riders, featuring a 60-minute showcase with updates and gameplay details, streamed on YouTube and the Nintendo app, with regional start times listed.
Masahiro Sakurai has shared new footage of the 'Steamgust Forge' track from Kirby Air Riders ahead of tomorrow's Nintendo Direct, showcasing fast-paced racing and chaotic combat, with more course overviews expected during the presentation.
Nintendo announced a second dedicated Direct for Kirby Air Riders, scheduled for October 23rd, led by Masahiro Sakurai, to showcase the game ahead of its November release. The game is a follow-up to Kirby Air Ride and features unique modes like City Trial, with the presentation expected to provide detailed insights into its gameplay and features.
A second Nintendo Direct focused on Kirby Air Riders, hosted by director Masahiro Sakurai, has been announced but without a specific date. The show will likely reveal more about the game, including amiibo updates, and is part of ongoing promotional efforts ahead of the game's release on Switch 2 on November 20, 2025.
Masahiro Sakurai expressed amazement and gratitude as the Kirby Air Riders Nintendo Direct reached over 4 million views, just under a week after the broadcast, which announced the launch of Kirby Air Riders on Nintendo Switch 2 on November 20th.
Nintendo announced a 45-minute Kirby Air Riders Direct scheduled for August 19, 2025, hosted by Masahiro Sakurai, promising new updates and content for the game, which was revealed earlier this year with a 2025 release window.
Nintendo announced a 45-minute Nintendo Direct focused on Kirby Air Riders, a new Switch 2 game and sequel to the 2003 cult classic, set to reveal more details and possibly a release window, with the event scheduled for August 19.
Nintendo developer Masahiro Sakurai is passionately working on Kirby Air Riders for the Nintendo Switch 2, while commemorating the 10th anniversary of Satoru Iwata's passing, expressing his dedication and respect for the late Nintendo president.
A misinterpreted machine translation of Masahiro Sakurai's comments about AI in game development sparked controversy, highlighting the challenges and nuances lost in automated translations, especially from Japanese to English, and raising concerns about reliance on AI for understanding complex industry opinions.
Smash Bros. director Masahiro Sakurai believes large-scale game development is becoming unsustainable due to increasing complexity and time requirements, and suggests that generative AI could help improve efficiency and adapt to industry changes, though he does not fully endorse its use. The issue is compounded by a shrinking talent pool in Japan and challenges in hiring overseas, prompting a need for new solutions in game creation.
Zelda fans have discovered that Link's iconic sword unsheathing animation is unrealistic, as demonstrated by a cosplayer's failed attempt to replicate it. Even Super Smash Bros. creator Masahiro Sakurai acknowledged the issue, revealing a slight tweak made in the game to make the animation more believable. Despite these efforts, the animation still involves the sword clipping through the scabbard, a detail now more noticeable to fans. Sakurai also hinted at a new game in development, to be announced soon.
Masahiro Sakurai, creator of Kirby and Super Smash Bros, assisted a cosplayer struggling to unsheathe Link's sword by sharing a tip from Super Smash Bros Ultimate. Sakurai explained that Link pulls the scabbard down with his other hand to properly sheathe the sword, a detail added in the game to address the issue. The cosplayer, Sakigake, expressed gratitude and plans to use the game as a reference for future cosplay. Sakurai recently concluded his YouTube channel, which offered insights into game development.
Masahiro Sakurai, the creator of Super Smash Bros. Ultimate, has indicated that his work on the game has come to an end with the release of the Sora amiibo. Having spent over 11 years on the series, Sakurai expressed gratitude to everyone involved and noted that all fighters have now been made into amiibo, signaling the conclusion of his work on the game.
Masahiro Sakurai, creator of Super Smash Bros. Ultimate, speaks out against CGI game trailers that lack actual gameplay footage, emphasizing the importance of showcasing gameplay to accurately represent a game's appeal. While acknowledging exceptions for certain franchises or creators, Sakurai urges developers to prioritize demonstrating gameplay early on. Nintendo has been praised for effectively combining CGI and gameplay footage in its trailers, with Sakurai's own franchise, Super Smash Bros. Ultimate, being a notable exception due to its established reputation.
Masahiro Sakurai, creator of Super Smash Bros., has announced that he plans to end his YouTube channel, Masahiro Sakurai on Creating Games, sometime this year. The channel, which has gained over 570,000 subscribers, features videos on game development and Sakurai's personal history. While the reason for ending the channel is not disclosed, fans are left wondering about Sakurai's future projects, including the possibility of a new Smash Bros. game or a Kid Icarus: Uprising port for the Nintendo Switch.