Tag

Loot System

All articles tagged with #loot system

Superfan Calculates Borderlands 4's Low Drop Rate After 150 Hours of Grinding

Originally Published 3 months ago — by IGN

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Source: IGN

A dedicated Borderlands 4 superfan analyzed over 3,000 boss kills to determine that the legendary drop rate is approximately 5%, which is lower than expected and similar to previous games, leading to discussions about game design and player frustration. The fan suggests increasing the drop rate to 10% to improve the experience and reduce outlier frustration, highlighting issues with loot rarity and game balance.

Destiny 2's Edge of Fate: Challenges, Loot, and Best Weapon Rolls

Originally Published 5 months ago — by Forbes

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Source: Forbes

The article criticizes the current power level and loot farming system in Destiny 2, describing it as the worst it has ever been, with arbitrary power cut-offs and a tedious grind that discourages players and undermines the game's enjoyment, calling for a complete overhaul to prevent player burnout.

Path of Exile 2 Enhances Loot System and Balances Gameplay Early On

Originally Published 1 year ago — by Kotaku

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Source: Kotaku

Path of Exile 2 developers acknowledge player concerns about the game's loot system following its Early Access launch. To address these issues, they plan to enhance the rarity and quantity of loot drops from rare monsters and map mods, increase drop rates for certain currencies, and implement 'unlucky' drop protection to ensure more consistent rewards. Additionally, changes to dodge mechanics aim to reduce player entrapment by enemies. These updates are intended to make the game more rewarding and enjoyable for players.

Outrage Erupts Over 'Destiny 2' Axing Craftable Weapons

Originally Published 1 year ago — by Forbes

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Source: Forbes

Bungie's decision to not allow crafting for Destiny 2's seasonal weapons has sparked criticism, as players find the current loot system lacking. The absence of crafting has highlighted issues with RNG, insufficient weapon drops, and a convoluted potion focusing system. The author argues for alternative methods to improve the loot chase, such as more double or triple perk options and additional barrel and magazine choices, to enhance player satisfaction without relying on crafting.

"Diablo 4 Season 4: A Game-Changing Evolution in Loot and Leveling"

Originally Published 1 year ago — by Kotaku

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Source: Kotaku

Diablo 4's upcoming Season 4 will introduce a new loot system aimed at making gear-finding more rewarding and personalized, addressing the complexity and unsatisfying nature of the current system. The update will allow players to have more ownership and accountability over their loot, with a focus on making loot clearer and more approachable. This change, along with the upcoming expansion, Vessel of Hatred, is expected to entice lapsed players back into the game.

"Diablo 4 Season 4 PTR: A Game-Changing Turning Point for Fans"

Originally Published 1 year ago — by Push Square

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Source: Push Square

Diablo 4's upcoming Season 4, set to launch in May, is anticipated to bring significant improvements to the game's loot system, aiming to make items more rewarding and diverse. With positive feedback from public test servers, Blizzard's decision to delay the full launch for further testing appears to be paying off, potentially enticing players back into the game.

"Diablo 4 Overhaul: Massive Changes to Items, Classes, and Seasons Revealed"

Originally Published 1 year ago — by PCGamesN

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Source: PCGamesN

Diablo 4 developers are introducing major changes to the game's loot and crafting systems, including revamping the amount and quality of loot, affixes on gear, and upgrade systems. Players can test these changes in the public test realm from April 2-9 before the start of Season 4 on May 14. The update also brings class adjustments, a new end-game mode called The Pit, and a focus on gathering player feedback before implementing the changes in the live servers.

"Rise of the Ronin: Mastering the Automatic Loot Disposal System"

Originally Published 1 year ago — by PlayStation LifeStyle

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Source: PlayStation LifeStyle

PS5 exclusive Rise of the Ronin introduces an automatic loot disposal system to streamline gameplay, addressing the cumbersome loot systems typically found in Team Ninja games. The game also includes various time-saving features such as automatic horse climbing, travel, and fast traveling, as well as endless running with no stamina meters and an option to skip previously viewed cutscenes. The review embargo for Rise of the Ronin will soon lift, with gameplay videos and reviews expected to be available by March 21, ahead of its release on March 22.

"Diablo 4 Players Decry Item Grind as a Full-Time Job"

Originally Published 1 year ago — by Dexerto

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Source: Dexerto

Some Diablo 4 players are expressing frustration with the game's itemization, likening the process of obtaining good items to a "full-time job" and criticizing it as inferior to its predecessor, Diablo 2. While some fans argue that Diablo 2 had a superior itemization system, others believe that nostalgia may be influencing their perspective. The gaming community remains divided on which Diablo game has the best looting experience.