Tag

Live Service

All articles tagged with #live service

King of Meat Shuts Down on PS5, Full Refunds Arranged Ahead of April 2026 Closure
technology5 days ago

King of Meat Shuts Down on PS5, Full Refunds Arranged Ahead of April 2026 Closure

Amazon-published PS5 co-op live-service title King of Meat is being delisted and will shut down on April 9, 2026; players who bought it will receive full refunds in the coming weeks, with access to existing content until the servers go offline, as the game failed to attract a sizeable audience, mirroring other canceled Amazon game projects like New World.

Helldivers 2 aims for a forever game where player choices shape the Galactic War
gaming19 days ago

Helldivers 2 aims for a forever game where player choices shape the Galactic War

Arrowhead details Helldivers 2’s evolving live-service plan, including the Cyberstan operation starting Feb. 10 where outcomes can be won or lost and will influence the Galactic War, potentially destroying planets. The team stresses accessibility for newcomers and a flexible narrative that adapts to player actions, signaling more content to come as long as the community stays engaged.

Bend Studio’s Shelved Mirror Pond Shooter Leaks Online Again
technology20 days ago

Bend Studio’s Shelved Mirror Pond Shooter Leaks Online Again

Fresh files surface from Bend Studio’s unannounced Mirror Pond live-service shooter, suggesting a near-future third-person military title that was scrapped amid 2025 restructuring and layoffs. The leaked animator work shows a character with long firearms, drones, knives, and turrets, reinforcing the project’s near-future setting and ties to the Syphon Filter era. Bend Studio began hiring again for a new unannounced multiplayer project in 2025, prompting talk that Mirror Pond could be revived, though a Days Gone sequel remains unlikely.

Horizon Hunters Gathering Draws Mixed Reactions to New Co-op Spin-off
gaming21 days ago

Horizon Hunters Gathering Draws Mixed Reactions to New Co-op Spin-off

Sony unveils Horizon Hunters Gathering, a co-op Horizon spin-off for PS5 (and PC) supporting up to three players with premade hunters and a bright, cartoonish art style. While it may offer solo play via bots, fans are debating the live-service direction versus traditional Horizon experiences, with reactions ranging from sold/curious to skeptical. The article notes years of leaks, confirms ongoing development, and includes a poll capturing initial opinions, though no release date is provided.

Highguard's rocky launch exposes Steam review flaws and hype risks
gaming26 days ago

Highguard's rocky launch exposes Steam review flaws and hype risks

Highguard’s launch was marred by immediate Steam review bombing, with ratings turning from extremely negative to mixed as players finally could judge the game; the piece argues the incident reveals flaws in Steam’s review system—especially for free‑to‑play titles—while noting a higher approval rate among players who played longer. It calls for reforms to curb manipulation, such as hours‑based gating or decoupling reviews from discoverability, suggesting Valve may need to update its system in response to this controversy.

Anthem's Flight Ends: Remembering a Bold Live-Service Gamble
gaming1 month ago

Anthem's Flight Ends: Remembering a Bold Live-Service Gamble

Anthem, BioWare's ambitious live-service shooter, shut down its servers after seven years with no offline option. Despite early promise and a hoped-for 2.0 reboot, the game struggled with repetitive missions, uneven writing, and monetization concerns, leading EA to end support. Fans remember the era and document its final hours, turning Anthem into a cautionary tale for live-service projects while preserving memories of what could have been.

Anthem's Shutdown Sparks Debate on the Endgame of Live-Service Games
gaming1 month ago

Anthem's Shutdown Sparks Debate on the Endgame of Live-Service Games

Anthem’s servers have been turned off, rendering the online shooter unplayable and prompting a reflection on how to handle end-of-life for live-service games. The piece follows a reader who bought physical copies to witness the final moments, criticizes the lack of a meaningful farewell from EA/BioWare, and uses the shutdown to question whether publishers should preserve access or let communities carry on their memories, highlighting the broader challenges of ending long-running live-service titles.