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Hideki Kamiya

All articles tagged with #hideki kamiya

technology17 days ago

Hideki Kamiya Criticizes Switch 2's Absence of D-Pad

Legendary game designer Hideki Kamiya expressed disappointment with the Switch 2's lack of a traditional D-Pad, citing it as incompatible with his gaming style. He resorted to modifying a peripheral to add a D-Pad, highlighting the ongoing debate about control options for classic and modern gamers. The issue underscores the shift away from the cross D-Pad design in Nintendo's recent consoles.

gaming1 year ago

Okami 2 Announced with Hideki Kamiya as Director

Okami 2, the sequel to the 2006 critically acclaimed game Okami, has been announced at The Game Awards 2024. The game will feature the return of its signature animation style and main character, the sun goddess Okami Amaterasu. Hideki Kamiya, the original creator, will direct the sequel, marking his return to Capcom after leaving Platinum Games. No release date has been set yet. The event also featured announcements for other major games like Intergalactic: The Heretic Prophet and The Witcher 4.

gaming1 year ago

Okami 2 Announced: Hideki Kamiya Returns to Direct Sequel

A sequel to the critically acclaimed game Okami is in development through a collaboration between Capcom and Hideki Kamiya's new studio, Clovers. Announced at the Game Awards, the project will involve many original team members and is being co-developed with M-TWO Inc. and Machine Head Works Inc. Despite Okami's initial commercial struggles, the sequel aims to continue its unique storytelling and artistic style.

gaming1 year ago

Hideki Kamiya Returns to Direct Ōkami 2 Sequel

Capcom and Hideki Kamiya have announced the development of a sequel to the classic Ōkami game, with Kamiya returning as director. The original Ōkami, released in 2006 for PlayStation 2, featured players controlling a wolf manifestation of the god Amaterasu, using a unique painting mechanic to interact with the game world. Kamiya, known for his work on Resident Evil 2, Devil May Cry, and Bayonetta, co-founded Platinum Games and recently left the company in October 2023.

gaming1 year ago

Hideki Kamiya and Capcom Reunite for Long-Awaited Okami Sequel

Hideki Kamiya has announced that his new studio, Clovers Studio, is collaborating with Capcom to develop a sequel to the game Okami. This marks a significant return to the franchise for Kamiya, who was part of the original Clover Studio responsible for the first Okami game before it was shut down. Kamiya, who recently left PlatinumGames, is continuing his game development career with this new venture.

gaming1 year ago

Okami 2 Announced: Hideki Kamiya Returns for Long-Awaited Sequel

Capcom has announced a sequel to the critically acclaimed game Okami, with development led by Hideki Kamiya's new studio, CLOVERS, alongside M-TWO and Machine Head Works. Hideki Kamiya, the original director, will also direct the sequel. While platforms and a release date have not been disclosed, the project promises to continue the unique world and heartwarming story of the original game.

gaming2 years ago

"Bayonetta Director's Relatable Reason for Leaving PlatinumGames and Teases Unique Next Game"

Hideki Kamiya, the co-founder of PlatinumGames and director of games like Bayonetta and Devil May Cry, revealed that he left the studio due to a difference in direction and a conflict between creative freedom and company growth. Kamiya expressed his desire to stay true to his own creative endeavors and work with friends, rather than focusing solely on corporate growth. He also discussed his plans for future projects, including potential sequels to Okami and Viewtiful Joe, but noted that he is waiting for Capcom to reach out.

gaming2 years ago

The Trust Issue: Why Hideki Kamiya Left Platinum Games

Hideki Kamiya, the creator of Bayonetta, left Platinum Games due to a lack of trust and a difference in direction. He believes games are works of art and wants to create games that reflect his own vision. Kamiya has set up his own YouTube channel and plans to create his next game, which he describes as "a Hideki Kamiya game." He clarified that he did not leave Platinum Games to work on a specific project or with a particular partner. There is speculation about a potential collaboration with Shinji Mikami, but nothing has been confirmed.

gaming2 years ago

"Inside Hideki Kamiya's Departure from Platinum Games: The Untold Story"

Hideki Kamiya, co-founder of Platinum Games and director of games like Bayonetta and The Wonderful 101, has revealed in an interview with IGN that he left the studio because he felt the company's direction was different from his beliefs as a developer. Kamiya sees games as works of art and wants to deliver games that reflect his own artistry. He had deep discussions with Platinum's president, Atsushi Inaba, before deciding to leave. Despite sadness from the development teams, Kamiya does not regret his decision and is now focused on continuing to make games that reflect his own vision.

gaming2 years ago

"Hideki Kamiya's Departure from PlatinumGames: Insights on His YouTube Channel and Upcoming Game"

Game developer Hideki Kamiya, known for creating Bayonetta, left PlatinumGames due to a difference in direction and beliefs. He opened a YouTube channel to interact with fans and plans to continue making games that reflect his own artistic vision. Kamiya expressed sadness about not being able to work with his former team but is excited about a joint interview with his mentor Shinji Mikami. While he currently has no projects lined up, Kamiya has a clear idea for his next game and aims to create games that clearly convey his authorship.

gaming2 years ago

Hideki Kamiya Confident in Bayonetta's Future Despite Departure

Hideki Kamiya, the legendary developer behind the Bayonetta franchise, has stated that he believes PlatinumGames will continue the series without him. Kamiya had previously planned to build the franchise into a 9-part saga but now feels he may have to take the idea "to the grave." He also expressed interest in returning to the Viewtiful Joe and Okami franchises.

gaming2 years ago

"From DLC to Standalone: The Rapid Evolution of Like a Dragon Gaiden"

Like a Dragon Gaiden: The Man Who Erased His Name was originally planned as DLC for the main entry in the series, Infinite Wealth, but was developed into a standalone game in just six months. The spin-off returns to the action brawling roots of the Like a Dragon series. RGG Studio worked on all three games simultaneously, often getting confused about which game they were working on. The studio director, Masayoshi Yokoyama, mentioned that he does not block anyone on social media, seemingly referencing Hideki Kamiya, who is known for blocking people on Twitter. Like a Dragon Gaiden: The Man Who Erased His Name will be released on November 8th for PC, PlayStation, and Xbox.

gaming2 years ago

Hideki Kamiya Bids Farewell to PlatinumGames

Hideki Kamiya, co-founder of Platinum Games and director of games like Bayonetta and The Wonderful 101, will be leaving the studio on October 12. The specific reason for his departure is unknown, but both Platinum Games and Kamiya expressed gratitude for his contributions and excitement for his future endeavors. Kamiya co-founded Platinum Games in 2006 after working on Capcom's Resident Evil and Devil May Cry series. It remains to be seen what Kamiya's next move in game development will be.

gaming2 years ago

Hideki Kamiya's Departure Marks the End of an Era at PlatinumGames

Game designer and director Hideki Kamiya will be leaving PlatinumGames on October 12, 2023. Kamiya, known for creating games like Bayonetta and The Wonderful 101, co-founded PlatinumGames in 2007. His departure comes as he was directing a new game codenamed Project G.G. Kamiya expressed gratitude for his time at PlatinumGames and stated that he will continue creating games in his own style.

gaming2 years ago

Hideki Kamiya Defends and Celebrates 'JRPG' Genre

PlatinumGames vice president Hideki Kamiya believes that Japan should be proud of the term "JRPG" and sees it as a reflection of the unique cultural differences in game development. He argues that the term should be celebrated and that Japanese creators have a distinct sensitivity in creating RPG experiences. Kamiya also suggests using the term "J-Action" to describe games like Bayonetta, highlighting the unique elements that only Japanese developers can bring. However, he expresses his dislike for the term "retro game" and prefers "old games" or "classic games" to show respect for the games of the past.